Infrastructure and techniques that support concurrency (e.g. actors) are almost always totally unsuitable to parallelism (e.g. SIMD ala GPUs), and the other way around. Likewise, skills don't transfer very well between the two fields. So when someone talks about this technology being useful to your use case, and they've confused the terms, its very annoying (you should use actors to get more parallelism, WTF????).