Games (at least the good ones) are designed with emotions in mind - in fact, the ideal game immerses the player to such an extent that control differences become immaterial.
Games (at least the good ones) are designed with emotions in mind - in fact, the ideal game immerses the player to such an extent that control differences become immaterial.
Arcade games that recreate the classic joystick and buttons on touch devices are often less than immersive. Games made for accelerometer or gyroscope input don't make much sense on a desktop computer. Games like Tetris aren't fun to use with a mouse. Etc etc.
No, but dismissing games because they're multiplatform does. Just because you have open source friends, doesn't mean you're not racist.
(Maybe you meant that you'd play them on your Mac and if they were designed for Android, then you're not interested because good touch controls rarely translate to good mouse controls. That's perfectly reasonable: The lead platform is usually the best place to play and not all developers put the effort into making good ports. But if you actually cared, you would have asked if these games have good mouse controls instead of being dismissive.)