I really hope Go catches on more and fixes some of the (imho) bad things about it (like lack of generic programming). And then C++ won't be the only option anymore.
I really hope Go catches on more and fixes some of the (imho) bad things about it (like lack of generic programming). And then C++ won't be the only option anymore.
In-memory computing is a very important trend and garbage collected languages just don't work. You can't have the system stall for seconds or even tens of seconds unless it's purely a batch workload.
I have to admit that I haven't really researched what can be done in Go to keep in-memory data off-heap so the garbage collector doesn't see it. I have done that research for Java and it's unworkable. It's either slow or extremely unproductive to work with or both.
It's even more problematic for some types of trading systems or stream processing of sensor data, etc.
All the trends are working against garbage collection right now. Memory sizes are growing and we're moving away from batch processing for many workloads.
What about languages like Erlang and Rust where each actor/object/process has its own heap, GCed individually?
Rust should work. It's the right approach I think. I haven't used it yet, but I really hope it gains popularity and becomes a real alternative to C++.
Nice omission of pauseless GC algorithms there.
It is also very relevant for me that there is no Java implementation of a pauseless garbage collector that is even remotely viable for my business model or the business model of 99% of all startups out there.
If all you want to say is that it is possible to solve this problem for garbage collected languages, then we can agree. Unfortunately there is no viable solution available right now.
Well, surely with so many top notch brains Google can come up with a way to improve Go's runtime if they care about the issue.
> It is also very relevant for me that there is no Java implementation of a pauseless garbage collector that is even remotely viable for my business model or the business model of 99% of all startups out there.
Do you mean viable, as free of charge?
> If all you want to say is that it is possible to solve this problem for garbage collected languages, then we can agree. Unfortunately there is no viable solution available right now.
Yes, that is my main point.
No, but it would have to be a fraction not a multiple of my per server profit margin. Azul's target market is clearly hedge funds and the like. They don't even quote a price on their website.
To be not only viable but also beneficial, the Azul license plus the additional DRAM cost of Java itself would have to be less than it costs me to use C++ instead of Java.
I think that would be much easy to add than C++esque `smart pointers as library`.
I'm pinning all my hopes and dreams on Rust, but as a frequent (ab)user of Boost.Coroutine and gevent I certainly wouldn't mind if Go gained a bit more traction.
Regarding Rust, Rust has lightweight green threads just like Go does. (Go's scheduler is currently more mature though.)
It seems like Rust never ceases to impress.
However, the same can be said about classical C style memory management. An alloc can be almost immediate or take lots of time because it has to request a fresh memory block from the OS. Similarly, a free can or cannot take time to coalesce blocks.
Yes, the differences are much smaller there, certainly historically, but garbage collectors have improved, and I am not sure that C-style allocators can stay predictable in long-running programs. Let's say you have a terabyte of RAM, and want to run a multi-threaded server in it 'forever'. Chances are that your garbage-collected system will be more stable and use less memory because it can compact memory. A C style allocator would need quite a few heuristics (or maybe, even contain some machine learning code that builds a model of memory allocation patterns) to prevent memory fragmentation. Such features would make their timing less predictable.
Because of that, I think we may at some time see an OS with built-in garbage-collection become mainstream.
The problem is not how much but when - you never know when GC fires and interrupts your running code. That is a nondeterminism.
Also, most OS-es are non-deterministic, anyways. You cannot predict whether your code lives in cache/main memory, or on disk. In some systems, your data even might have to be brought in by a tape robot without your code being aware of it. As soon as a garbage collector manages to get its interruptions to be about equal to delays caused by caching and virtual memory, I doubt many people will care.
You never know when GC fires - starts harvesting for memory locations that need to be freed and frees them.
Also, garbage collection does not "harvest for memory locations that need to be freed and frees them.". Garbage collection does not collect garbage, it collects used space.
Here are some more details if you're interested:
http://en.wikipedia.org/wiki/Garbage_collection_(computer_sc...
https://news.ycombinator.com/item?id=5503066
HN is small ;)
I mean, when I say that I prefer deterministic memory management, that includes an automatic reference counting - smart pointers - which are now part of C++11.
On that thread, under my "deterministic", you assumed only "manual" as it seems.