That said, I'm very excited about asm.js (using it, in fact) and the performance in FF 22 blows me away as well. The V8 team appears to be working on asm.js optimisations, so soon we can have a fair contest :)
The best thing about asm.js is that the optimisations are really optional, unless your application is actually CPU-bound. The Unreal Engine probably is, to some degree. A simple 2D game like the one I'm working on certainly isn't. Not seeing it run any faster with FF 22, it's already smooth in older versions.