I'm sure their graphics engine is pretty amazing, but it's not like they revolutionized anything that I'm aware of. Where did that money go?
I'm sure their graphics engine is pretty amazing, but it's not like they revolutionized anything that I'm aware of. Where did that money go?
155M+ was spent on marketing.
link: http://www.businessweek.com/articles/2013-09-18/grand-theft-...
The graphics are, as you say, very good. But what the money has clearly gone into is the production value. Cut scenes, animation, map, all of it is very high quality. That's pretty revolutionary attention to detail - especially over such a large map.
Seeing programming, which often is named as 'creative work' described as something that's harder to distribute among many people than crating an entire fucking island from scratch is just downright ridiculous.
Yes, programming is hard. Crating entire fucking worlds from scratch is even harder.
There are bits on the island that need to connect, like the literal roads. Conceptually the mission content needs to line up with the graphical content. But it's not as interconnected as a chunk of software is, and the marginal returns don't decrease as fast.
But if you have content, content is easy to split up. Instead of each designer doing X items, dungeons, neighborhoods, cars, whatever, they just do a fraction of X. It scales so much better.
* Programming (all kinds - from model behavior to
game logic to AI to net code, backend, etc)
* 3D Modeling
* Texturing
* Art
* Scripts (as in narrative)
* Music and sound effects
* Voice recording by professional actors
* Motion capture of actors
* QA
* Sys admins
* Product and project managers
* All kinds of executives got paid a shit ton for making decisions
* Equipment for all of the above
* Software licenses
* Advertising
* Packaging[1]http://www.businessweek.com/articles/2013-09-18/grand-theft-...
Here, marketing had a positive ROI, so they put as much money into it as they judged profitable.
But if Grand Theft Auto V was an awful game, then the marketing would have been largely wasted, no matter how much they spent.
Anything good still needs marketing, but marketing won't save a bad product. There's nothing inherently filthy about marketing.
It's very, very hard to get people to hear about the stuff you do, even if it's really good.
It doesn't imply such a thing.
You can think of marketing as a force multiplier. If the developed product is shit, it doesn't matter how well it's marketed because it will never sehahahahahah I can't even say that with a straight face.
Its not Rockstar's fault or shortcoming, but its a problem in how things are done in general.
In the form of a story: Company A and Company B compose an entire economic system, and each build a product with 100% budget. Company A falls behind in sales to Company B for a variety of reasons, of which luck could be one of them. So to get more awareness and better sales, they take 10% of their budget and put it into marketing the product. Now they get ahead in sales, and are very happy. Company B figures this, and now uses 20% of the budget, to overcome Company A.
They will keep racing on marketing and presence as long as they can build the product and stay afloat.
So production is decreasing in proportion to available resources. In absolute terms, we'd have to answer the question of "is marketing making the pie larger" and if so by how much.
If you believe this article http://www.strikemag.org/bullshit-jobs/ it apparently takes more than it gives.
>Company X spends, let's say, $10 a year on research. (We're lopping off a lot of zeros to make this easier). It has no revenues from selling drugs yet, and is burning through its cash while it tries to get its first on onto the market. It succeeds, and the new drug will bring in $100 dollars a year for the first two or three years, before the competition catches up with some of the incremental me-toos that everyone will switch to for mysterious reasons that apparently have nothing to do with anything working better. But I digress; let's get back to the key point. That $100 a year figure assumes that the company spends $30 a year on marketing (advertising, promotion, patient awareness, brand-building, all that stuff). If the company does not spend all that time and effort, the new drug will only bring in $60 a year, but that's pure profit. (We're going to ignore all the other costs, assuming that they're the same between the two cases).
>So the company can bring in $60 dollars a year by doing no promotion, or it can bring in $70 a year after accounting for the expenses of marketing. The company will, of course, choose the latter. "But," you're saying, "what if all that marketing expense doesn't raise sales from $60 up to $100 a year?" Ah, then you are doing it wrong. The whole point, the raison d'etre of the marketing department is to bring in more money than they are spending. Marketing deals with the profitable side of the business; their job is to maximize those profits. If they spend more than those extra profits, well, it's time to fire them, isn't it?
>R&D, on the other hand, is not the profitable side of the business. Far from it. We are black holes of finance: huge sums of money spiral in beyond our event horizons, emitting piteous cries and futile streams of braking radiation, and are never seen again. The point is, these are totally different parts of the company, doing totally different things. Complaining that the marketing budget is bigger than the R&D budget is like complaining that a car's passenger compartment is bigger than its gas tank, or that a ship's sail is bigger than its rudder.
http://pipeline.corante.com/archives/2012/08/09/getting_drug...
It seems like a hard problem to me.