If that's the case, it partly explains why nothing seemed to follow in its footsteps: you can only pull the rabbit out of the hat once.
If that's the case, it partly explains why nothing seemed to follow in its footsteps: you can only pull the rabbit out of the hat once.
http://img7.hostingpics.net/pics/104111.jpg
More (low-res) examples from Riven in 1997 that I agree still beat modern realtime environments in many ways:
That was their stylistic choice, of course, and there's nothing wrong with that. But it's off the mark to hold that up as an example of excellence in photorealism. It certainly wasn't trying to look real.
Indeed, it is a choice... and that is part of my point. We've not only got very photorealistic graphics, we've got the experience to know we can do better. Odds are Myst, if made today, would not be seeking photorealism itself! I'm sure it would adopt a style too.
But in terms of quality, yes I still say this looks better. Where Myst has a muddy, hypercompressed image that can barely fit the one visual theme in it due to resource constraints, Bioshock here has the visual bandwidth to show multiple focal points of interest, without it having to feel "crowded" because it's so much bigger, and yes, all in realtime.
The combination was quite new, though and execution certainly was very good.
However, I think that rabbit did get pulled out of the same hat earlier a couple of times. At the very least, the first movie and "the wizard of Oz" did the same.
I also think it isn't hard to think of future products that might give the same, if not a much better, 'wow' effect. For example, imagine wall-to-wall and floor-to-ceiling 300 DPI displays showing a physically realistic world, showing Tranquility Base on July 20, 1969. Now, imagine that in interactive form.
On the other hand, the internet has made it harder to be wowed by new technologies because chances are you will read about a product far before seeing it for the first time. Because of that, I think it takes a much larger jump in quality to be wowed.
The impressive part is that they weren't illustrations, they were individual renders of from 3D models of the worlds, designed, built and rendered on computers with a small fraction the processing power of my cell phone: http://www.youtube.com/watch?v=94pzx_9LkVI
So, just like Google Streetview, with way fewer, way higher quality images.
Back to the 'rabbit out of the hat' subject: I found the 3D view in iOS maps on an iPad way more a 'rabbit' thing than I found Myst a rabbit at the time (the first city I saw it was Rome. I looked at a few others, but still think that is the best)
What about Avatar? It's a movie, but it's the same basic trick -- forgettable plot, but amazingly photorealistic and beautiful world.
This still happens to me regularly... for example last week when viewing some of the GTA V screenshots. http://www.gtav.net/screenshots/