http://img7.hostingpics.net/pics/104111.jpg
More (low-res) examples from Riven in 1997 that I agree still beat modern realtime environments in many ways:
That was their stylistic choice, of course, and there's nothing wrong with that. But it's off the mark to hold that up as an example of excellence in photorealism. It certainly wasn't trying to look real.
Indeed, it is a choice... and that is part of my point. We've not only got very photorealistic graphics, we've got the experience to know we can do better. Odds are Myst, if made today, would not be seeking photorealism itself! I'm sure it would adopt a style too.
But in terms of quality, yes I still say this looks better. Where Myst has a muddy, hypercompressed image that can barely fit the one visual theme in it due to resource constraints, Bioshock here has the visual bandwidth to show multiple focal points of interest, without it having to feel "crowded" because it's so much bigger, and yes, all in realtime.