can somebody give me a bit of insight on why they needed to port to NeXTStep when the games were being developed on NeXT?
fascinating story, i so much enjoy ID stories from the 90ies.
fascinating story, i so much enjoy ID stories from the 90ies.
Also, he was just blatting bitmaps to the screen from a simulated VGA buffer he had, so it was quite slow (blatting bitmaps was NOT fast with Display Postscript). We ended up hooking into something called "Interceptor" which was a very early version of direct VMA (and which he'd done experiments with, and turned us on to).
But, make no mistake, Carmack did ALL the heavy lifting here. I in no way want to take credit for Doom or Quake. I just hooked the plumbing up so we NeXTers (and later OS Xers) could enjoy the amazing games he wrote.