Compare that to the entire bookcases that have been written about Java, .NET, Visual Basic, etc.
Compare that to the entire bookcases that have been written about Java, .NET, Visual Basic, etc.
* Erlang is not as popular.
* It is rather a niche language suited for some domains but it is not for others (compute oriented languages). So not many "How to write games in Erlang" or "Statistics in Erlang"
* Erlang documentation is pretty good. It is not pretty (look like it its style got stuck in late 90s), but it is comprehensive
* Erlang programmers I find are good self-starters and of higher quality than other programmers. It is just what I observed I maybe wrong. This is the same as Haskell or Rust perhaps. That means they learn and find out stuff on their own.
* Erlang is self-consistent. There are not that many ways to do one thing. Not like Scala, C++ or Java. That means there is usually a canonical good way. That also means less "Erlang patterns". Usually large number of "patterns in X" means there is some deficiency in the language or library. That means a small cottage industry of writing "patterns in X" books.