libmv's codebase seems to be forked, with an earlier version at goggle code: http://code.google.com/p/libmv/ which also contains an interesting summary of other libraries in the 3D reconstruction space. Blender also has its own fork, which it uses for matchmoving, which is the integration of animated objects into a real world scene.
In turn, libmv seems be be influenced by the work of Marc Pollefeys? The tutorial is a readable summary of how to go from a collection of 2D images to a 3D model.
http://www.cs.unc.edu/~marc/research.html
http://www.cs.unc.edu/~marc/tutorial/
http://www.cs.unc.edu/~marc/tutorial.pdf
Question: Can a knowledgeable person here suggest which codebase is the best to start experimenting with, to build an application that converts a 2D photo sequence into a dimensionally accurate 3D model?