Following the Erlang Quickstart [2] link, I get a page that doesn't really tell me anything about the language. It demonstrates a program that implements a factorial function, then tells me to go write games. Other than "Burn the CPU", I'm not sure what kind of games I can write with what I learned here.
The first link to more documentation at the bottom of the page goes to a book's website, so that's a dead end. The second link goes to an online reference guide [3] which seems more promising, until I read the introduction [4]. Under "Things Left Out" is "How to communicate with the outside world". Hrm...
So, what I have so far is that Erlang is a functional language, and that the online reference doesn't cover interaction with anything outside of your program. Based on this I'm guessing that Erlang is one of those functional languages that are great for mathematical proof-like software development but not practical for solving actual problems because the world is mutable and the language constructs are not. Yes, I'm making a big inference here, but that definitely seems like where I'm heading.
So I'm going to stop here, and do some real work in a pragmatic language.
[2] http://www.erlang.org/static/getting_started_quickly.html
[3] http://www.erlang.org/doc/getting_started/users_guide.html
[4] http://www.erlang.org/doc/getting_started/intro.html#id62800