If you have a moment and others haven't already asked the same question, I'd like to know which technologies (i.e. Unity?) you used to build the game and a bit about how you learned game development.
If you have a moment and others haven't already asked the same question, I'd like to know which technologies (i.e. Unity?) you used to build the game and a bit about how you learned game development.
The game is indeed built with Unity. 3D models and animations were created in 3DS Max.
Game development was a hobby for me for a long time, with most of my experience coming from participating in 48 hour game jams, like the LD48. (http://www.ludumdare.com/) It's been an interesting journey transitioning a hobby project into a commercial release.
An interesting challenge that our team faced was that we all came from a programming background, so through the project we have had to find ways to fill all of the other requirements for the game.
And I think your team has handled the artistic aspects of the game very well, especially considering that you have programming backgrounds that might not have included visual design training.
Anyhow, thanks for sharing and best of luck with your title in the future.
Our team was very fortunate to have someone with some 3D art experience, even though his primary background and education is in programming. I sometimes joke about the "programmer art" of our game. Here is an imgur album that looks at the art a bit, and gives a glimpse of how it has evolved.
At one point we did play around a little with having the camera turn and fly around when the knight grabs the cup at the end of a level, but the levels are really only build to look good from one perspective, and it would have been hard to make it work well.