That being said, material design is a pure visual design language and says nothing about interaction design.
That being said, material design is a pure visual design language and says nothing about interaction design.
If the experience you're trying to create (in line with the brand) is more playful, then maybe the modal should bounce out of view. If it's a very serious corporate app that people are just using because they have to, then the modal should either quickly fade, or just immediately disappear. One would be inclined to call this "style".
What about when a user is asked to input a date and time? There are two visual metaphors that come to mind: a calendar and a clock. The interaction designer has a few choices here. Date + number picker, date + clock (cool metaphor for selecting a time, but a non-standard UI pattern that could confuse people). This is an interaction design problem, not a visual design problem.
Perhaps you're referring to style and metaphor as the color of buttons and the background texture of panels. That I would say generally falls more into the realm of visual design; however, colors of buttons convey different semantic information, which affects how people interact with your app.
Everything wrong with design, in one line."Function follows form" at ts worst.
[1] http://www.google.com/design/spec/animation/responsive-inter...
[2] https://developer.apple.com/library/ios/documentation/UserEx...
edit: oh, maybe by "patterns of flows" you mean the user's flow through an application, as opposed to individual interactions? That's seems less often addressed, but it is still out there: [3]
[3] https://developer.apple.com/library/ios/documentation/UserEx...