Was this an official port?
I tried to play U6 much later, but I hated the new controls, as much I remember.
Was this an official port?
I tried to play U6 much later, but I hated the new controls, as much I remember.
Sometimes, you would drop an item and it would turn into a wall square, permanently. Sometimes a stack of items--ammo, potions--would stop decrementing when you removed one but keep incrementing when you added one, which sounds great except that U6 had encumbrance, so you wound up unable to carry anything but 60 pounds of potions. If, say, you fired a bow at an enemy four squares to the northeast, instead of animating an arrow flying at them, it would animate a bow taking four steps north, then four steps east. Ground hazards (bear traps and lava) proced every time you moved the cursor, so you could kill anything in one round by tossing a bear trap under them, wiggling the joystick for a while, and then ending your turn so the game would notice they were dead. Sometimes the game wouldn't actually notice when a PC was supposed to be dead--the whole party could splash around happily in lava as their HP went further and further negative.
I had been a huge Ultima fanboy up 'til then, but that was the last one I ever played. Twelve-year-old me felt seriously betrayed. They should never have shipped the C64 version.
Nobody was happy about leaving the Apple II behind, but we got over it in a hurry.
EDIT: Holy cow, I looked at the YouTube link and somebody actually did greenlight a C64 port, it looks like. Utter insanity, I can't believe that happened!
The C64 port of Ultima V almost drove the guy who did it into a rubber room, and he was an extremely sharp guy. I just can't believe anybody thought it was a good idea to put U6 on an 8-bit computer in 1990, or to ship the result to paying customers. If it weren't for that video, I would have said chipsy was smoking crack.