And the classic remedy for
eliminating bias is to redraw/reshuffle if the number is outside of the desired range. Note, this
completely eliminates all bias. The negative aspect is that in this case, random number generation can take arbitrarily long (with rapidly diminishing probabilities); to make it more efficient, you could first use a modulo operation, but only using a base that
divides the original range (e.g. for 7 kids and 60 seconds, do 60 mod 10, then redraw if the result is 7, 8 or 9).
You've failed to acknowledge the trade-offs of using your solution versus the OP's solution (or the solution above), and you're calling people who are trying to point out the trade-off "morons", that's why you're getting downvoted.