So, assuming that's what's happening, why not pre-render/pre-generate a larger area than the visible area so that this faulting in process isn't as visible for a typical viewport pan.
Also, if you were to reduce the resolution, would that make the faulting/rendering faster? Seems like that would be a good compromise, as many of the demos now feel like the terrain isn't generated fast enough to make a playable game.
Oh, can you also demo destructibility in a future video?