It does - though it gets fully attributed to its Global Illumination rendering. Which is odd since every renderer and his dog supports GI these days, many of them have for years already. I wonder what's new or different about Hyperion's GI?
Here's a technical writeup that was on HN earlier this week - revolutionary stuff.
http://www.fxguide.com/featured/disneys-new-production-rende...
In fact, they are far from being pioneers in the field (right now raytracing is widely used in production rendering), but it's a big step for Disney and they have built their raytracer from ground, allowing them to implement it with some clever tricks.