Hopefully Unity can get Unity 5 live and WebGL solid by April 15 latest.
Hopefully Unity can get Unity 5 live and WebGL solid by April 15 latest.
I wonder why haven't they moved all systems/browsers to it if their html5 player side and content is up to speed? I usually watch in Safari because I work in Chrome/Firefox for dev typically.
We switched from VC-1 to H.264 a few years ago, so the encodes don't change with the switch from Silverlight to HTML5 video.
Currently just IE 11, Chrome, and Safari 8 in Yosemite support our HTML5 player. It depends on three new APIs in HTML5: MSE, EME, WebCrypto.
Shameless plug: I'm currently hiring for the engineering manager of the team that builds our HTML5 streaming video player. http://jobs.netflix.com/jobs.php?id=NFX01593
There's always flash and javascript games if you're looking for games that are optimized for file size.
I had to completely turn off accelerated rendering in chromium on the radeon box, or I would get extreme display corruption on even on non webgl pages.
I assume you've verified against other 3D apps on those machines that the graphics stack itself is standards-compliant.
The radeon box, however, has noticable z-ordering artifacts and some minor flickering on games. Chrome is by far the worst application for it though, web gl or no web gl.