Increase the frequency to 48FPS and the blur goes away, meaning that we can see the fine detail, and suddenly sets look like sets, costumes look like costumes, and CGI looks like a computer game.
Increase the frequency to 48FPS and the blur goes away, meaning that we can see the fine detail, and suddenly sets look like sets, costumes look like costumes, and CGI looks like a computer game.
Sometimes it seems like people want to believe that CGI is a whole lot better than it actually is. People raved about Gollum in the LOTR films, but go back and look at it. Even at 24fps, it's not great. It certainly doesn't look real.
I lived through the entire CGI revolution in movies from the early days of Tron and the "Genesis effect" sequence of Star Trek II to now. The way the CGI in all the movies in between looks to me now is very different than it looked to me when first viewed and as a graphics nerd I was always interested and up to date on the technology was done. I don't believe my brain "wanted" to believe CGI was better than it was then, I just had no context for how it would look when it was done even better and as the goalposts moved what came before looked increasingly bad in comparison.
also, you'd be surprised how much CGI now is being used in TV series. the showreels are on vimeo, some amazing work.
example, game of thrones, season 4: https://www.youtube.com/watch?v=jK73bCuJXc8
This really puzzle me. I was an extra in LOTR 3, and was on some of these sets. They _don't_ look like sets. The Weta people put insane energy and time into making them look and feel realistic: dirt on the floors, dirt on the costumes, peeling paint, heavy chain mail (even though it's electroplated plastic, it's still heavy!)... the list could go on and on and on.
So far, it's taken a lifetime of trial-and-error in every aspect of movie making to find what works (which happened to be at 24fps). 48fps might too.