It's a contract, people. It can say whatever the parties to the contract agree it should say. If you don't agree with it, don't bang free speech drums and shout yourself hoarse about "rights." Just don't sign it.
It's a contract, people. It can say whatever the parties to the contract agree it should say. If you don't agree with it, don't bang free speech drums and shout yourself hoarse about "rights." Just don't sign it.
Really?
> What's wrong with Apple insisting that developers not jailbreak their devices?
It's my device and I have the freedom to do with it as I wish. EFF goes into a lot more detail if you want to read it.
> What's wrong with Apple approving their own security updates?
It's not their own security updates, it's security updates to other people's apps.
> we can debate about the morality of DRM
This is about the fact that developers are forced into shipping it even if they don't want it.
> If you don't agree with it, don't bang free speech drums and shout yourself hoarse about "rights." Just don't sign it.
I won't sign it, and and I will sign a petition, and I will warn other developers about it. It's my right to point out bad behaviour and to complain. You presumably accept this since you just posted a comment complaining about something.
My first game was approved and released on Apple's App Store 2 days ago. It's currently displaying in the "Featured" section of its category. As a fledgling game developer who is learning to fly, trying to make a dream come true, I can say that I simply do not have the financial resources or marketing muscle to reach the audience that my game is reaching on my own. I just would not have this exposure available to me as a solo coder, and for that I am grateful. Also, I'm not saying that I'm special in any way; actually, I suspect that my story isn't much different from the stories of other game developers who are just getting started.
Up until the point that I started developing the game, I'd never owned an Apple product. I figured that I might as well try something new, and get some exposure with OS X, Xcode, etc. So, I ordered a Macbook Pro, an iPhone 5S... and then I lit the fuse.
And that is why the game ended up on iOS. Yes, I know that I've sort of locked myself in with a single platform, rocking Swift over cross-platform options, embracing that beautiful, "Walled Garden", etc., but, I had to start somewhere.
In the final analysis, I own the code. I can convert the code and create versions of the game on the platforms of my choice.
I can certainly understand if people have issues with Apple, and of course they have every right to voice and discuss their concerns. However, the restrictions outlined in the petition have not prevented me from delivering on my dream.
The free market has spoken and it appears Developers are willing to contractually exchange their right to publicly disparage Apple in exchange for their apps appearing in the App Store. Of course Developers would prefer not giving up any rights, just as I am sure Developers would prefer not sharing revenue with Apple, and if the Free Market did not accept Apple's terms then Apple would have to change or fail allowing room for new competition.
While this is a guess, I would be shocked if the EFF does not include similar provisions in their employment agreements (i.e. restricting the rights of their employees to publicly disparage EFF, or at minimum restricting employees right to speak about EFF's trade secrets) - not that I am suggesting anything nefarious on behalf of EFF or some double standard, simply that such provisions are boiler plate and industry standard.
What a crock of bovine excrement. Calling iOS a "free market" is utter lunacy.
What do you expect them to do? Ignore what they consider a serious problem just because many people choose to accept it? Might as well tell them to ignore the DMCA because it was (and, AFAICT, still is) overwhelmingly popular in Washington.