If you're interested in that kind of stuff, check out tasvideos.org, a community dedicated to beating old videogames as fast as possible using that type of knowledge. Since all videogame 'randomness' is really deterministic pseudo-randomness, the kind of RNG-knowing you described is ubiquitous
In fact, by coincidence, it looks like someone just recently published a DOOM (second episode) run: http://tasvideos.org/2825M.html