With WebGL out there and all that, and Flash player being quite decent at flatshaded vector art as well, isn't a distorted youtube video with a browser-specific trick among the very worst ways to deliver this content?
I really love the art by the way, great work!
A webgl version would have been great but as we were already targeting 360 youtube, android, google cardboard, iphone and gear VR I think another platform would have broken our dev! I would personally love to do more unity based webgl stuff- there's so much potential there for interactive animation. Like most things, In the end it just came down to money and time.
I agree though, It isn't really ideal that people are forced to use chrome and I think some people will see the undistorted version, not realise what it's meant to be and write it off. Which is a shame. It's early days for 360 video and I hope in a few months time I hope it's easier to see.
This is the first project I've done where viewing it on a phone is arguably the best experience (sorry Mr Lynch), you look silly waving your phone around but it's a bit of fun in the end of the day!
Thanks!
I usually like warp records and squarepusher, with this video both their reputation have taken a serious hit. Do you think it is a smart move alienating fans who care for their privacy ?
Using Chrome, it works as intended for me.
As for myself, I was drawing inspiration from (other than pybus) PS1 era games and artists like David O'Reilly, John Karel, Eran Hilleli and brianbrianbrianbrian.com basically everyone who embraces the low poly (we had a strict budget for how many triangles the gear VR's Note 4 could handle) Thanks!
In the meantime the android and iphone apps have a cardboard mode so you if you've got a cardboard you can have a budget vr experience.
If you've got a DK2- hopefully we'll put out a build on that next week. Although I'm not sure how we'll release that.
Thanks
About money for nothing- isn't it funny how the cg looked so naff about 10 years after it came out? Yet now when I watch it- it looks kinda cool! I hope we look back on this sorta low fi era cg as fondly as 8 bit. Those guys back then just made the best they could with those tools.