That's why I built Storm Sim. It's in the App Store.
It dynamically generates the audio based on the samples you select and in advanced mode you can adjust the variance, frequency, looping, etc.
I made two huge mistakes based on bad assumptions (it was my first iOS app)
1: that you wouldn't want to edit the storm while it was playing. I have the code working now to do live updates and should be releasing it soon.
2: that people would care more about the audio than a fancy UI since you spend the vast majority of the time listening (not looking). Boy was I wrong! I still haven't gotten a good designer to help me tidy it up.
If you like it don't buy IAP in the free version - you can get the same stuff for $4 cheaper in the paid version.