You want to use GPU-based skinning or similar techniques for best performance.
Also are you limiting your framerate (not framework, sorry) to something reasonable?
Also I recommend not creating too many objects to be GC'ed.
Also are you limiting your framerate (not framework, sorry) to something reasonable?
Also I recommend not creating too many objects to be GC'ed.
Yeah, true, I don’t create any objects in that animation actually. I just do opacity animations (from 0 to 1 and vice versa) and some transforms sometimes (which are supposed to be 'cheap' according to some resources on the internet).