While the article focuses on older videogame music, I think more recent examples show the complex relationship between mainstream popular music and videogames. Artists like Austin Wintory (composer for TGC's Journey and Monaco), Darren Korb (Bastion, Transistor), and Michael McCann (Deus Ex: Human Revolution) have created music that would not be out of place on the radio, but create a distinct ambience and mood intended to enhance a setting rather than make the music itself the primary focus.
Because it can be so entertaining without being too distracting, videogame soundtracks are primarily what I listen to while I'm writing code.