846 karma · joined July 11, 2017
I believe you might be referring to Jony Ive (who is named in the portion you quoted). He left Apple a few years ago, which is what the comment you quote is talking about.
Is this aspirational and unrealistic? Absolutely! I'm not claiming this is something we can do today, but I think it's good to think about where we might like to go.
Yeah, Wordle itself is not that complicated, and as you said, other than serving the HTML and JS it requires no server-side processing. I'm definitely going to download the HTML and JS and rehost it, at least just for myself privately.
To me, that's further reason why the Wordle purchase is sad. NYT is essentially buying some HTML, CSS, JS… and a playerbase. Rather than competing by improving their existing puzzles and/or creating new ones, they're just buying out the competition.
Even though technically-minded people like you and me will be able to re-host Wordle quite easily, the general public who lack those skills will still eventually lose access to the original independent Wordle.
> - Try to avoid scanning QR codes as much as you can. if the link looks suspicious don't scan it.
> - Be suspicious of generic black and white QR codes.
But to be fair, they also suggest "Install a QR scanner app with a preview function. So that you can inspect any link before opening it," which is a good idea.
I suppose if I used RSS for anything else I could have just plugged those feeds into my RSS reader, but YouTube is the only thing I use it for.
Frankly I don't think I'll wear another smart watch that isn't a Pebble, which means I don't think I'll get another smart watch.
ePubs are nice too, since they can reflow.
All of this taken together means that you end up having to target some point along the continuum between "get points quickly but fizzle out early" and "long slow burn to getting a lot of points." If you go for the "quick" strategy but the game doesn't end quickly, your opponent can take the extra time to pass you in VP, and vice versa if you choose the "slow" strategy but the game is short. And it's not just two options — like I said, there's a whole spectrum of choice.
I'm curious what motivated posting this particular article now…
And by the way, this should have a (2012) tag in the title @dang.