I don't see how reusing web code is an advantage. Web code is for the web. We are talking about a native platform (Windows 11) which has a mature API platform stretching back decades. Why would you need to make it "web"?
2,776 karma · joined August 3, 2012
I don't see how reusing web code is an advantage. Web code is for the web. We are talking about a native platform (Windows 11) which has a mature API platform stretching back decades. Why would you need to make it "web"?
Thank you, EA.
They also remember Screamer and Screamer 2 being great around the same time.
Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.
I remember the music being very good, and was sad to learn of the death of the guy who did it at EA a few years back. The menu music was amazing.
Edit: Seems I can't read! I thought this was NFS2 not NFSUG2! I still have my CDs for both! I am old.
I did use VS code for a while but I've just gone back to using QT Creator simply because it is so much faster to use in daily life.
I too had code that worked across 3 platforms with wxwidgets and a 3D game toolkit incorporated in opengl for visualisation, with most 2d controls being drawn using wxwidgets OnPaint handlers for custom controls rendered natively on that platform. I wrote this single-handedly, with another colleague handling the network code and firmware on the remote hardware devices.
Everything else is sheer laziness as far as I am concerned. There's even less excuse today with the rise of LLMs to do the majority of UI coding for you.
The solution is to use user interface toolkits that are available on each platform. For example, wxWidgets or Qt or appropriate bindings to them if you can't be bothered to write UI code for each platform you're targeting.
AI merely makes certain folk stay at the start of the Dunning-Kruger curve for longer and longer. Having zero understanding of a system and only see the user-interface and concluding that is somehow all that is involved means people end up thinking everything is far, far simpler than it actually is.
And nothing (and I really do mean "nothing") is simple. We have layers and layers of complexity and idiocratic systems with complex interworking and are creating the opportunity to create things based merely on the appearance of the icing on the cake, or the output of a sausage machine without understanding anything about farming cows.
Despite this, cars seems awfully popular.
You cannot say the same about GNOME3 or Windows 11 versus XP - Windows 11 has some baffling Settings app and also a Control Panel, being a mashup of different ideas and UI elements (and toolkits! see MMC snap-ins versus the UI of Settings).
The only difference is recent trends to dumb-down the UI to be more iPad-like, and this trend of Etch-A-Sketchification of the macos UI is not something to be welcomed.
I simply don't understand why the Apple Watch is so pap. My watch lasts all week if I go on holiday, and my wife's is dead won't last much longer than a day.
This seems to have been universally abandoned so that user interface elements are hidden (scrollbars), buttons don't look like buttons, and you can "scroll" or move window contents even if there's nowhere for them to scroll to (like on an iPhone where you can "scroll" past the boundary and it comes back. It makes everything an exercise in frustration as you have to grope the user interface to discover if anything is usable.
I believe this is why some of the older generation have such difficulty with basic features on phones and tablets - nothing behaves consistently, and nothing looks like you should be able to press it.