The rarely-used Playstation Link cable, ostensibly:
https://en.wikipedia.org/wiki/PlayStation_Link_Cable
Never used it myself, but it allowed a really weird first-person multiplayer mode in Bushido Blade:
25,422 karma · joined October 7, 2013
The rarely-used Playstation Link cable, ostensibly:
https://en.wikipedia.org/wiki/PlayStation_Link_Cable
Never used it myself, but it allowed a really weird first-person multiplayer mode in Bushido Blade:
1) "Save Anywhere": Emulator save states
2) 2x/4x/10x "fast forward" mode: Emulator frameskip. Most modern emulators have a "rewind" feature, too, but legit games tend not to use it since it can trivialize the difficulty.
3) Briefly turn on EXP/Money/No random encounters: Features from cheat engines, which technically precede emulation and go back to GameShark and Game Genie before it...but cheat engines are universally built-into emulators these days, making them easier to use. Turning on EXP multipliers to "skip the grind" is definitely an emulation-heavy thing for those going through old JRPGs.
4) "Randomizers" : Pulled from rom hacks.
Juice might not be worth the squeeze, but have you tried one of their Access controllers?
https://www.amazon.com/Access-Controller-PlayStation-5-Gamin...
I'd love to play it again some day, since my first playthrough was without a guide and despite 60+ hours logged into the game, I ended up getting the worst ending thanks to the completely unexplained mechanic that your ending was determined by how many forts you "liberate" vs "conquer" (basically was your character of a higher or lower alignment than the fort when you captured it).
Not really, we just got better at it. Combat in the Ancient Near East consisted of bludgeoning your opponent with maces, clubs, and other blunt instruments. It took awhile to kill someone. We seem to equate "violence" with the duration spent killing someone (as though "dragging it out" is worse), but the end result between the millennia is the same: person A kills person B. We can just do it now in seconds with a single well-placed bullet instead of multiple minutes of agonized bludgeoning.
https://www.youtube.com/watch?v=w72kj20YNA0&pp=ygUNcHJvamVjd...
It strongly suggests what we have is whatever Stamper has, and that's all there was (at least in its SNES incarnation). If you do download the prototype, you can "play through" it in about 10 minutes. There's literally just the four screens.
Here you go:
Me personally, I just want a reliable toaster.
https://archive.org/details/msdos_Sid_Meiers_Pirates_1987
https://archive.org/details/PiratesMacintosh
There are probably others, but Archive.org is misbehaving at the moment.
This insidious relationship goes ALL THE WAY TO THE TOP, my friend!
It's a shame. Smalltalk/Squeak/Pharo was supposed to be the future, but it feels like an IDE stuck in the 90's.
https://www.bleepingcomputer.com/news/microsoft/microsoft-ju...