- Quickdraw
23 karma · joined January 28, 2011
http://itunes.apple.com/us/app/elusive-ninja-the-shadowy/id435406732?mt=8&ls=1
Documenting the process of starting up an iPhone game studio from scratch. Check out http://www.bulletproofoutlaws.com/ for my current game development blog!
Follow me on Twitter at @BPOutlaws
Check out http://www.yarrninja.com/?tag=bulletproof_outlaws&paged=5 to read a detailed account of my journey through a business course and basic studio setup.
- Quickdraw
- Quickdraw
Like I'll be posting my financials for the month soon, even though I know they're going to be negative since my game isn't out yet haha But it's the principle of the thing, getting into the habit of keeping accurate records.
Glad you like the blog! I'm shooting for daily-esque updates so pop in again in a couple days!
- Quickdraw
Exactly, I think that's default programmer-logic. "If there's a drop, it must have a splat." I used to do some programming but I'm more of an artist than a progger so I figure writing about little artsy tricks like that might help other devs out. It can be rough trying to fit cool stuff onto tiny phones haha
Luc: I'm a pixel artist at heart so I love color cycling, but ya, appearing in front of another layer blows it up. Also these days I don't think iPhone games use palettes much...I know older cel phones needed them, but for iPhone I seem to be able to get away with just using big ol' .PNGs with no palettes (which rules, 'cause I can get anti-aliased edges).
- Quickdraw
Anyone reading: that's my game development blog, I'm starting an iPhone game dev studio and documenting the progress of starting it up and making the first game, day by day!
Check it out if you're interested in game dev and feel free to ask any questions!
- Quickdraw