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CIARobotFish

60 karma · joined April 10, 2014

Hi! I’m a hobbyist developer and preservationist from San Diego, California. I like to pretend I know what I’m doing.

https://pa.rh.am

submissionscomments
CIARobotFish··on Ask HN: Alternatives to GitHub
I'll second Worktree. I'm US based and have been using it for over a year. Very, very happy with their service.
CIARobotFish··on Migrating to the EU
I've more or less made a similar migration towards non-US alternatives for most of my services. In my case, I switched from GitHub to Worktree (https://worktree.ca/).
CIARobotFish··on Your app subscription is now my weekend project
Yeah, I was confused by that as well. Typora is sold as a perpetual license for 3 devices at $15. I don't understand why their friend would be tired of paying for it.
CIARobotFish··on Ask HN: Share your personal website
https://pa.rh.am/

I put together my website to collect all my projects in a single place and occasionally post some random thoughts.

CIARobotFish··on Fedora 42 Beta
I'm willing to put up with a lot during an application process, but not Canonical's circus. If applying for a job at a company tells you anything about the company's culture then I don't think I would ever want to work there.
CIARobotFish··on Ask HN: What are you going to build and ship in 2025?
As a follow-up to my custom track editor for the Donkey Konga games, I spent part of the holiday season working on a launcher to make playing custom tracks in the games easier and released a beta build just before Christmas: https://parham.itch.io/kongabeat/devlog/853452/konga-beat-10...

My goal now is to ship the 1.0 release in the next month or two and post the source code on GitHub under the MIT license.

CIARobotFish··on Show HN: Konga Beat – A custom track editor for Donkey Konga 2 and 3
C# with Avalonia

I quite like working with C#, but Unity introduces a lot of unnecessary overhead and isn't designed to build an application like this. I had to use goofy hacks to make Konga Beat behave approximately like a regular native application.

CIARobotFish··on Show HN: Konga Beat – A custom track editor for Donkey Konga 2 and 3
Admittedly, this may be a disappointing answer: when I started working on Konga Beat, I didn't fully grasp the extent of the rhythm game modding scene. I was so excited to make a dedicated editor that I just went for it.

Only when I was deep into working on Konga Beat did I discover editors like Moonscraper and Peepo Drum Kit. Even then, I was having so much fun working on Konga Beat that I wanted to see it to completion.

CIARobotFish··on Show HN: Konga Beat – A custom track editor for Donkey Konga 2 and 3
Konga Beat uses a paid Unity extension which limits my ability to share the source code in a public repo. The code is also, admittedly, a bit messy. That said, I am happy to share the project's source code if you'd like to check it out! :)
CIARobotFish··on Show HN: Konga Beat – A custom track editor for Donkey Konga 2 and 3
Good call. I tried fitting a screenshot or two on the homepage before, but couldn't figure out an easy way to do it with the default VitePress layout. I should give it another go.
CIARobotFish··on Ask HN: Was the free 1st episode of Silicon Valley an elaborate Googlebomb?
The second episode won't air until April 13th.