1,329 karma · joined April 11, 2011
Out of all the topics mentioned in the recent AI advances at finding counterexamples to conjectures, etc., about the only one I understood was the one where they've made advances in a bounds for kissing numbers in higher dimension, a topic I find fascinating even if I don't really know much about it.
Back in the 90s, looking for a job wasn't so bad. Now it's a nightmare.
One had you wheeling a patient through a hospital, avoiding obstacles, and included a clip of "Calling Dr. Howard, Dr. Fine, Dr. Howard". Another had Curly trying to eat oyster soup. Another had one of the stooges dashing through town to get a violin for Larry to play. And the best one was the pie fight stage. There might have been one or two more, but it was a really cool game with excellent graphics for the time.
There fixed that for you.
Yes, I can see where the Windows 2000 "Classic" UI was considered bland, but it was also the functional and consistent UI Microsoft ever made. Most changes since have been a step backwards.
"Skinning" apps was a good idea in theory, but in practice, it never offered anything better than the default of Windows 2000 and earlier eras. Now you can't change anything in the Windows UI except a few colors.
Windows 2000 was peak Windows UI. Yeah, it wasn't visually exciting, but it was the peak of functional and discoverable UI. Of course, the Windows 10/11 UI isn't visually exciting either, and in many cases it's more boring looking, and definitely less functional. I would pay money to go back to the Windows 2000 UI, but I guess Microsoft isn't sophisticated enough to do that any more. The current Windows UI is less customizable than Windows 2. Yes, you heard me right. Windows 2.1 was more customizable than Windows 11.
That never changed.
On the other hand, I think there were few ideas worse than "My Computer", etc., not the least of which is the fact that it took Windows application software about 10 years to get consistently good at handling paths with spaces in their names.
Of course, the worst UI thing Microsoft ever did was hiding file extensions by default. That might be the worst UI decision in all of history.
This pretty much describes _everything_ in Windows in the last 15 years.
Windows 2000 was peak Windows UI, and everything since then has been worse.
Then Microsoft started thinking it was a good idea to make native applications look and work like webpages, which was a huge step backwards. Fortunately, that stupid idea didn't last too long, but it did have some lasting effects like the advent of "flat UI" style, but it was the beginning of the modern era of flailing around trying to improve on something that didn't need improving with one bad idea after another.
These days, I sometimes find that _I_ cannot figure some things out in software like Outlook or Teams that should be obvious because there are so many different styles of UI in these tools, many of which are not very intuitive or discoverable. Mixed metaphors, style over substance, and the idea that "flat" is anything but a way to turn your display into a sludge of rectangles of slightly different shades of grey with little or no differentiation between them, and few or no visual cues as to what elements of windows are clickable.
There are certainly things that are better now, like the popularity of "Dark Mode" which took about 30 years too long to happen, but in general, I don't think UI is better than it was 25 years ago, especially after Microsoft wasted 5 years or more on the absolutely misbegotten idea that computers should look like phones. Of course, the legacy is that Windows still has the remnants of about 5 different styles of UI in different places, and I wouldn't be surprised if there weren't a few Windows 3-era UI pieces still hanging around the Control Panel.
Microsoft (and IBM and others) did a ton of good HCI research in the 70s and 80s, and used that research to make better UI for their operating systems. But sometime around the mid-90s when high-color displays started becoming the norm, UI experts started gradually being replaced by art-school types, and now it seems very little consideration is given to actual UI functionality, and the driver is entirely some bizarre sense of style from people who don't know anything about Human Computer Interaction, but seem to think no more deeply than "less is more".
These UI elements had reasons to look and act the way they did. This communicated information to the user (even if the user didn't realize it), and made software much more predictable and discoverable, and ultimately, more intuitive.
.. which is ironic, because the end result usually sounded terrible. You know, overly compressed.
It's way too late for that to be possible any more.