30 karma · joined January 15, 2026
I promise not to do it again.
As for the design, it's a matter of taste; mine might be different from yours.
I understand exactly what you mean, and the first thing I'll do is improve the user experience so this doesn't happen.
I saw the user journey differently, and it seemed clearer to me.
I've already fixed it.
As for the way of writing the content, it may not suit you, I intended it this way from the start, and that’s how it should be.
I'm completely transparent and showing you all the project's work in detail, and I'm not asking for money.
I'm not trying to convince you of anything or prove anything. I heard your comment.
There are a lot of tips, if one doesn't suit you, you can leave it alone or give me yours and I'll add it to the simulation.
I'll try to improve the text.
Thanks again, I still need to work on the user interface to make things clearer and more understandable.
The goal of the project is to show where mistakes are most often made and try to make them in a simulation, be it a quiz or a market simulation, rather than in real life.
If your experience suggests otherwise, it's not the best option for you.
Thank you again for your time.
Thank you, the task is actually not easy, because in this scenario there is no truly positive outcome; all the options are bad, and you're choosing from the worst, and that's exactly what happens in real life.
I specifically factored this into some of the scenarios. The goal isn't to guess the right one; the goal is to see what the choice leads to.
I'll take your comment more seriously because it may not be as clear as I'd like.
I suspected the UI might be too "loud." It’s a delicate balance between style and usability, and I might have pushed the brutalism too far.
Regarding the Simulation "nope out" moment — was it simply unclear what to do (lack of buttons/direction), or was the screen just too overwhelming with numbers?
I miss the era when the web was raw, weird, and unpolished. Modern UI feels too sanitized and corporate.
The "Neo-Brutalist" label is just a convenient modern excuse to bring back the fun chaos of the Geocities days without looking outdated. Glad it hit the nostalgia nerve!
As an engineer/user, I also hate popups, waiting lists, and "urgency." They feel manipulative. But as a business owner looking at the dashboard, I see that removing them drops conversion by 40%.
The simulation is designed to test "Market Reality" vs "Personal Taste."
The goal is to see if you can swallow that pill to optimize the P&L, or if you stick to your principles and risk lower margins.
Both are valid choices in the game.