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CyberDildonics

3,453 karma · joined October 19, 2014

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CyberDildonics··on Branchless Quicksort faster than std:sort and pdqsort with C and C++ API
No, but it was also named in the 60s. If someone was three comments deep replying to people asking about it, at some point someone would say "it's quick and in place because it does a recursive partition".
CyberDildonics··on C++: The Documentary
I think it is absolutely true, because adding features to an experimental language that has no tools or ecosystem surrounding it does nothing and people know that.

Niche experiments having features doesn't accomplish anything, but adding just one more feature to C seems plausible.

With C++ people could point people to another production ready language compatible with C that people could use, so there was somewhere they could do and an example of the feature working instead of someone promising silver bullets in theory.

CyberDildonics··on Branchless Quicksort faster than std:sort and pdqsort with C and C++ API
How does that relate to the mechanics of the algorithm?
CyberDildonics··on Branchless Quicksort faster than std:sort and pdqsort with C and C++ API
This comment didn't explain the name or how it works.
CyberDildonics··on Bot vs human traffic
There are 150 million bots all using residential IP addresses?
CyberDildonics··on Bot vs human traffic
Why would blocking those be a problem?
CyberDildonics··on Bot vs human traffic
Make a new certificate, let crawlers blast you and add those IPs to a block list.
CyberDildonics··on DaVinci Resolve 21
"AI makes real world obsolete." I think that's enough hacker news for today.
CyberDildonics··on What Is a Dickover?
You didn't immediately realize it was someone making up nonsense for clicks?
CyberDildonics··on The seed oil panic is hurting my cardiac patients
The sugar used to make alcohol is not found in the alcohol itself.

Not relevant.

what gets killed by alcohol is not what gets killed by refined sugars

This has nothing to do with the discussion.

very different end products with very different effects

In this case they share the effects being talked about.

https://www.youtube.com/watch?v=T8G8tLsl_A4

And overweight is not caused by sugar or by alcohol directly,

They are the major contributing factors to obesity. This is not generally disputed. It is a systemic problem and trying to deny the problems by saying the primary factor isn't "the direct cause" (without any detail, nuance or information of your own) is the kind of hand waving people have been doing to obscure people understanding these problems.

https://en.wikipedia.org/wiki/Ethanol_fermentation

https://thep53.com/how-alcohol-is-metabolized-and-its-relati...

https://scitechdaily.com/the-sugar-pathway-that-links-alcoho...

The difference between out two comments is that what I said is relevant and sourced.

CyberDildonics··on The seed oil panic is hurting my cardiac patients
It's a matter of amount of course. A tomato has 1/4th the sugar of a normal orange.

The point here is saying "fruit is healthy" is just not true in any sort of black and white sense. Someone can easily get fat and be unhealthy by eating fruits with lots of sugar, and if they are juicing them, even more so.

CyberDildonics··on The seed oil panic is hurting my cardiac patients
Probably alcohol, but they will both make you overweight, alcohol is metabolized in a similiar way.

When you see how much sugar it takes to make alcohol it starts to make sense.

CyberDildonics··on The seed oil panic is hurting my cardiac patients
They didn't say "added sugar" they just said sugar. If you want to avoid sugar, you have to realize that fruit does contain sugar (fructose is the culprit here) and it isn't always healthy.

If you think of the specialty oranges like cuties and halos, they are loaded with sugar, that's why they taste so good.

Apples and bananas still won't help you lose weight. Tomatoes have much less sugar and could actually be helpful to be less hungry without many calories.

There is no easy way out, you can't just eat a bunch of sugar loaded fruit and think the fiber will totally protect you or that because it is "fruit" it's healthy.

CyberDildonics··on A Forth-inspired language for writing websites
Time for productivity to skyrocket.
CyberDildonics··on sp.h: Fixing C by giving it a high quality, ultra portable standard library
I was promised by the title that it is "high quality"
CyberDildonics··on ArcBrush – Node-based 2D image editor
The vast majority of what people do in photoshop can be done with node based editors that already exist. Most people edit photos and that can be done with roto shapes and manipulation instead of painting.
CyberDildonics··on Minnesota becomes first state to ban prediction markets
Of course it is, people will do whatever they can get away with.
CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
it was about types of lock.

That's what I answered.

are you implying you were calling my first comment a meltdown? Weird.

Trying to make things up that never happened?

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
They were asking an abstract question

No it wasn't (I think you meant rhetorical). They might just have not expected a reply.

And you were just as stubborn/'meltdown'

I didn't reply to you.

when repeatedly insisting it was about latency. They never mentioned latency.

I mentioned it once you mentioned overhead, because that's what is actually important between processes.

CyberDildonics··on How can Apple deal with the memory shortage?
but since RAM does not last that much longer you still need to resolder that after 5-10 years!

Where are you getting this information?

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
You did not answer their actual question.

They asked two questions and I answered one. You hallucinated timings to imaginary functions you couldn't name.

Period. I'm leaving now.

You inserted yourself and had a meltdown. I don't know why this was so upsetting but you couldn't actually give a single technical detail, it was just "I just know" and "ask them what function I'm talking about".

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
You did not answer the question they asked.

They did ask it because I quoted it and replied. That's how these forums work. People write text and other people reply to it.

The way you argued implies you weren't doing that on purpose, and thought you were answering their actual question.

No, that's not true, I think you made all that up.

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
They asked how often an ipc lock would be used in games and I answered.

why did you argue with me???

You replied to me.

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
You gave a perfectly good answer to the half a sentence you quoted,

Good, because that's what I meant to do, which is why that's what I quoted.

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
So no, latency is not what matters. And I've explained why I say that in multiple ways,

No you haven't, you keep talking about doing something 100 times, but if you have a lock between processes, getting those processes to wake up and know the unlock happened with low latency is what matters. After the unlock whatever happens is going to be fast anyway, which in IPC is probably going to be copying memory.

What specific function call are you thinking of that would have high overhead but not latency and the latency wouldn't matter?

you originally responded to

I replied to someone saying "how often do you use a shared lock in games" and I said there are obvious uses.

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
how often we're using the lock matters.

No, latency is what matters.

And I was pointing out that a voice IPC lock is still "rare" when we use the most appropriate definition of "rare"

This isn't really a point with explanation, it's just you saying 'nu uh', even though that was just a single example.

CyberDildonics··on RISC-V Router
The gui of openwrt is not great. It might be better if you already have lots of experience with linux networking and openwrt specific command line configuration. If not it seems like a mess, very vague and overlapping controls without much explanation. DDWRT and Tomato are much better although openwrt might be more powerful without resorting to straight firewall and routing rules through text.
CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
Basic coding knowledge and an assumption of competency.

This is just saying "I just know", but what specific function and basic timings are you going off of? If you don't know, why are you so sure of the numbers?

The whole point of the complaint was wtallis claiming the inter-process-capable lock was being used for locks that don't need it! That's the foundation of this conversation!

They were saying it's rare to need IPC lock for video games and I don't think that's true, then I gave a scenario where you would use one.

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
I was excusing the difference in overhead caused by making the lock more flexible

What are the two functions you're comparing and what is the actual difference in overhead that you're talking about?

a lock that can be shared between processes versus a lock that can't be.

This is a dramatic black and white difference, these would be used for two different things. In that case it's apple and oranges, one would be for interprocess communication and one wouldn't.

the difference between those two lock styles shouldn't be more than about a microsecond,

What are you basing this on? Do you have an examples or benchmarks of the actual calls and their timings?

fine for a lock that's only used 100 times a second.

Again, latency isn't about how many times something is called per second. That would matter for throughput.

CyberDildonics··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
You were saying "reasonable overhead" makes no difference because something "isn't called much". This is not only ambiguous but also not true because latency is important.

What calls specifically are you talking about between windows and linux? This was started by someone talking about WaitForMultipleObjects.

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