562 karma · joined February 21, 2012
A game designer, developer, and consultant.
I run a micro studio, consulting on solving technical and design problems for other game studios. Offering game design solutions, inspirations, and engineering support on any c++ based or Unity based projects.
My latest game Kanso:
iOS https://apps.apple.com/app/id1384257762
Steam https://store.steampowered.com/app/1454650/Kanso/
My latest educational paint mixing colouring book:
iOS(iPad only) https://apps.apple.com/app/id1617993769
A few days ago, I just released a mobile game focused very much on the wellbeing of the player.
It's called Kanso, And I'll be submitting it here for sure. Thank you very much for posting!!!!
I made a game quite similar that took me years to complete. And I feel this is much more immediately engaging, could just be me being hyper critical of my own work...but its always amazing to see how other designers approach similar ideas.
Either way I love it!!!!
I wonder what he would make of VideoGames...well points 5 through 12 some up a good chunk of video games. But I wonder about more indie/experimental games?
Particularly 'Zen' or wellness games, as the "cause for negligence" rang a bell for me. What if a game is more of an aid, or inspirational story, or other uplifting experience?
I'm making one right now, so this is a great list to have come across. My game is an abstraction of the Zen calligraphy practice of Ensô, where every day you paint an uninhibited ink circle on a blank sheet of paper.
I spent some time breaking down what the daily discipline was for me, and then translate these elements into a game. Theres a lot more to it than that but that's the (very) basic starting point. As I'm nearing release I can see there are definite places it falls short. Though I started with the intent of it NOT being a "cause for negligence", hopefully my intent shines through.
Engineering, design, art, music, etc. I started my career as an abstract painter and sculptor. Then transitioned into 3d animation, then web design, then into back-end web engineering. Found I was decent at that, then moved into web games(flash). I've been making games and interesting public interactive projects ever since.
Nothing you've probably heard of, maybe the ZX Plectrum (if you are British), a musical toy for android and iOS that is fairly popular.
If I would call my self anything it would be artist.
This led me into making indie games and software dev, it gave me the idea of 'why not me?', the ZX Spectrum might not have been the door, but is sure was the key into a much wider world for me.
It also led me to recreate my favorite thing about the ZX Spectrum, the loading sounds as a musical instrument. The ZX Plectrum.
I am by no means an expert, but I have spent time and experience enough with chronic pain to state that this rather one dimensional. Meaning their group although big was narrow in scope. For example, no chronic head pain? We have been working on a VR body mapping app(https://www.hatsumivr.com/), I'm the art lead on it. And you quickly find that there is an ocean if different experiences out there, and thats probably the biggest obstacle to helping people with chronic pain. Its is often treated (at the policy level) as one condition with a select few options for treatment. Studies with conclusion like this reinforce a reductionism in medical spaces and leave the people that don't fit into their pidgin holes out in the cold, alone, and in pain.
And further more, the steam page has quite a few problems that are easily fixed and would drives sales in a positive direction. Add some streamer outreach to the mix and this could do well enough to fund their next game. Just perhaps not well enough to satisfy the developers ambitions. Yet.
I would love to have this momentum on my own (very) niche game. Its is also on early access, interesting premise, zero marketing budget, and so on. Its numbers are nowhere near as promising as Yerba Mate Tycoon. Its a rare thing to click with an audience and YMT has done so.
To the Developer, keep going. Keep that mindset of honouring your customers its rare in games and of value to the gamers. Spend more time on you store page and promoting, and release it. It will be worth it.
Its easy to see the extinction of the classic pub, but in more poverty stricken areas in the UK the bunker is still prevalent.
It's a mindfulness game that aims to bring its players to a meditative state of flow. (through casual gameplay)
Its looking good so far :D
That said, I left a review warning other customers. I hope I helped them.
It resonates with me much more that other terms like "full stack", "Dev ops", and so on. It nicely removes the guilt of not writing the perfect codebase, as we often have to sacrifice that in order to ship a game.
For me indie games might not be the michelin star earners some of the time, but they warm the stomach. With imperfect charm they offer the delightful experiences just like home cooked patisserie. (edit formatting)