1,049 karma · joined January 19, 2010
AppleScript was introduced in System 7.1.1 back in 1993. Maybe ARexx scripting was much better, I don't know.
(Support for scriptable Macintosh applications actually arrived in 1991, but there was no built-in scripting language for it.)
Back then, Flight Simulator was still owned by subLOGIC. Microsoft got a license from them to make the IBM PC version.
Really, anyone writing C nowadays should ignore Microsoft's compiler, and tell Visual Studio users to install Clang.
find_in_array_loop:
for(i = 0; i < n; i++)
for(j = 0; j < n; j++)
if(array[i][j] == x)
break find_in_array_loop;https://en.wikipedia.org/wiki/Integrated_circuit_layout_desi...
Doesn't the div function do this?
> * There's no "bitcast" operator that changes the type of a value without affecting the value. The most common workaround involves going through memory and praying the compiler will optimize that away (while violating strict aliasing semantics to boot).
> * Missing operations such as popcount, cttz, … or rotates.
Thankfully, these are coming in C++20.
I imagine that an end-developer could write their Fuchsia program in any language they want, but if it's not on this list, Google won't provide documentation or bindings for it.
Apple didn't make an authoring tool for this feature, but another company did: “LiveStage” by Totally Hip.
By the way, the Internet existed, but it wasn't available to the general public.
I've played both games on iOS, and I haven't noticed a performance difference between them. Also, the original still gets some new characters every so often, while Disney Crossy Road hasn't gotten new characters in two years.