1,217 karma · joined March 15, 2010
While my symptoms weren't as severe when I went to see a psychiatrist he stated future sessions would be less about therapy and more focused on how the medication was working. This may have been poor luck on my part but I instead found a PhD level Psychologist instead because their focus is on perspective and providing you with mental tools you can use over and over again.
That said, I'm not discouraging medication, simply ask your psychiatrist about how much therapy you can expect in addition to the medication, and considered also using a psychologist to help provide mental tools.
SMS Style Messaging: In my customer-facing experience with the concept I don't think SMS is suited to the challenge. Instead a full fledged chat application would need to be used. As far as queuing goes, related to this and my experience with Simple most of my interactions a) aren't real-time and that expectation is set when I create a message, and b) if they go on for a period of time they're handled by different CSRs. I've never had a poor experience because of that.
> With a voice call, the representative is on the line with you until your problem is resolved.
Additionally, related to this, there are a lot of times where that's not the case, or there's research to be done and if I were allowed I could do that research and come back with a response. That's discouraged/forbidden in call centers because there's the assumption you won't perform without pressure but that's almost certainly a staffing issue (or if there are too many basic/uninteresting research requests then it may be a systemic problem).
Real-Time Messaging: If we're looking for a more real-time message based solution (i.e. not chat), a single CSR could handle a few requests, but if they get a particularly detailed one there could be an expiration that hands it off to another rep, but that could get messy fast, even with a "So-and-So is busy at the moment, my name is..." (though with more elegant verbage).
Real-Time Chat: As I do everything in my power to avoid calling people, I will use chat if available as an alternative. Now, I can't say I've asked every person I've spoken to, but I know a couple of cases where I can confirm I was their sole interaction. It took a bit longer, but I was doing other stuff while I waited and I had the expectation when I started the interaction.
tl;dr Set expectations of delayed responses to messaging based support, don't bother with real-time messaging as it doesn't make logistic sense, and treat all real-time support the same (one active interaction).
- High phone support visibility on how-to pages: Don't link to chat if it's not going to an ideal experience - Focus on customer facing how-to resources: I'm confident every minute spent making the thorny aspects of phones (e.g. moving photos from internal storage) rock-solid is worth no less than an hour of CSR time. - Proactively making recommendations on more ideal support scenarios if applicable: "Hey, before we get started, this part can be tricky and I'd love to walk you through it, it'll only take a few minutes and I can schedule a time to call you if you're busy right now. <details of next steps>." - Perhaps most importantly (I just noticed from your interaction) CSR A should handle (and be given the freedom to handle) the problem from start to finish OR it should be made -very- easy for CSR B to pick up where it was left off (either a great CRM or an honest "I've got a family to go home to, I'm going to hand you off to So-and-So or I'll be back and available at"). That said, Simple lacks consistent CSR interaction but I haven't encountered a problem with the hand-off, most of the time I never notice.
When I was a CSR 99% of the time the customer wasn't my enemy, it was my coworkers (or my CRM).
That said, I don't believe SMS literally is a reasonable form of support and should never be marketed that way, but chat, even in-app chat could substitute. Additionally, providing these methods gives people a chance to ask questions and get resolutions that may be nagging them but not enough to call someone, it also opens up lines of communication to people like myself who get anxious thinking about calling people.
At least with an app you have the option of adding in security layers. SSL for one, Simple uses a PIN on their app, Art.com will process a transaction in chat but direct you to their website to submit payment information, and on top of all this you have the added benefit of easily documented interaction. -You- can reference your own interaction without the near impossibility of having a call recording audited (as a call center CSR and supervisor I've seen this happen no more than six times).
In fact, in one interaction with Art.com I sent an email to an agent with photos of some damage to the piece they shipped me in my initial email which resulted in a resolution in the response.
Another case with GIGABYTE I was able to send photographic description of my issue due to a consistent (likely language barrier related) misunderstanding about what was meant by "a missing pin." which immediately clarified the conversation and we were able to move forward.
tl;dr the variety of "offline" security measures available and the convenience gained with "offline" support makes that minefield significantly less dangerous in my experience, especially considering the dangers already present in phone based support.
At the very least both options should be offered. I almost exclusively use text-based communication unless it's a time-restricted request. This works well for Simple (the bank) where I tend to have a lot of financial questions that I don't need answered -right now- so I shoot off a quick message and follow up if needed; however I've had a couple of situations that required immediate answers and response and those times I absolutely picked up the phone.
Having worked in tech support for two major telecomm companies though, I'm convinced it's most commonly a problem of formatting. The discrepancy between instruction and reality is what throws non-technical people off. Given accurate instructions your grandpa could figure it out at least 75% of the time. One of the companies placed extreme emphasis on their resources with the reasoning "They'll figure it out." and according to them and their metrics they seemed to think most people did figure it out by braille if you will.
Just my two (or more) cents.
As an example, I had my eye on Kentucky Route Zero since I saw it in IGF and I fit the example user "It'll go on sale. I'll wait" But after a year it only went on sale for 50% (crazy, I know) and that happened a couple times. At that point, I knew it wasn't going to go to 66% or 75% any time soon so I picked it up. I can see a happy medium with sales where you make it clear that you won't go on sale for a certain period of time and/or for a specific discount. You don't necessarily have to verbalize that either. I don't follow any KRZ news but it was clear that that price point was not going to change quickly. This way you still get the press about sales (I saw a lot of KRZ at 33% and 50%) without having to screw fans over.
I'm sure there are a few ways of strategizing it that would require some experimentation (e.g. a bit before a steam sale, have another 10% type discount like might be seen on launch week but make it clear that it's not going to go below that). There are also more mediums for sales with the Humble Store now you see a lot of games with shallower discounts.
I will say I don't think this model works as a long term plan however. I like the idea of starting low for pre-orders and then increasing the price over time, but I don't think it would work as expected over a two week period. With Minecraft there was the expectation of more content over a period of a year or so between increases. It may still be viable but that may be a case for early access. Make it clear there that the price will increase when it's finished.
I hate seeing what appears like developers feel like they have to sell out on their baby, and I hope something like this can work.
Just felt a need to express my experience of camaraderie on the subject.
For a more near future example Vinge presents the network in Rainbows End, especially given the work that's been done with Wifi meshes. Granted, I haven't heard any news about the idea lately, but as I recall, Google has one in Mountain View delivering free wifi to everyone in the area.
I can't say if they support international payments though (but they're a good "for US customers" option!)
It's a bit more complicated and requires you to get familiar with Qt's paradigms for things like resource management (I'm still struggling with how to access files outside a qrc), but it offers infinitely more flexibility by exposing the entirety of Qt (and C++) to you as needed.
For example, I wanted to write a frameless app with edge snapping. The two problems I ran across were:
- First, when expanding a window the mouse would leave the web widget and so Titanium would stop sending mouse events (as it should). To fix that I had to wrap my content and center it in a larger transparent <body> and then account for that in the movement code. Ugly, but do able.
- And then, edge snapping on the other hand is impossible. Titanium doesn't handle multiple monitors very well. In-order to get the dimensions of a desktop you've dragged into you have to drop it first and even then it's relative to the upper left corner of the primary display.
I realize these are very specific issues but they're trivial in Qt (I handle resizing and dragging in Qt so mouse position is no longer an issue, and QDesktop is extremely straightforward).
Furthermore, not every library is available in Javascript so it can be useful to fall back to C++. I'm still using mustache.js for templating but I won't be using Strophe.js for my jabber library, I can instead use quicker C++ power library (I'd like to use libpurple but that's a whole other mess itself).
See Also:
There's a few decent Dev Days videos about it: http://developer.qt.nokia.com/videos#c-87
For completeness the one I've watch primarily is: http://developer.qt.nokia.com/videos/watch/hybrid_developmen...
And also there's a growing number of usable examples like http://doc.qt.nokia.com/4.7-snapshot/webkit-imageanalyzer.ht...
From the document he links to it seems more like a fancy password manager that handles session cookies too with the idea of standardizing account management. Not necessarily a lofty vision but certainly something helpful and interesting (albeit seemingly dead now).
Agreed. It's shame Dropbox doesn't let you see what files you have in your Public folder more easily. It would be great if they could some how directly link it to a folder on your computer so you could quickly and easily manage those files.
Ah well, such is the state of the art I guess.
Firstly, I had a basic idea of what it probably was having heard about the hack involving file hashes a while back.
While it gets permissions for my entire Dropbox I was aware it only interacted with my Public folder. That's fine.
After signing up it wasn't obvious what to do next, even with the random link. I searched for a file that's in a folder with no luck. My first random file is one of my own. through that trial and error I figured out it only interacts with the top-level folder.
Personally, I organize my public folder. In fact, I have a "persistent" folder that I use to link to, to imply the links are largely non-transient. I'd love to be able to index folders of my choosing.
If you redirected to a page to control that it would be immediately obvious what's shared and what's not.
EDIT: As an aside, I found some pretty neat files I'd forgotten about!
While he doesn't go into technical details about everything, he does describe interacting with "Ubiquity" through small gestures throughout the body, whether small shrugs or interacting with hands. Further, he touches on the issues surrounding flat interfaces and even the virtual 3D interfaces.
And that's just the UI side of the novel.
Worse the areas they didn't pioneer they still fall short. For example I go really excited about some of the parts of their extension API... until I read Chrome's API which is significantly more fleshed out.
I still can't tear myself away from Opera though. I just can't get used to the extension-based replacements for much of the native functionality, be it mouse gestures, the RSS reader, notes (oh gosh. notes.). It would be nice if, as David points out in his article, they focused more on polish than on new features. At the moment Opera feels a lot like "old" Google with a whole bunch of creative, yet half-baked, ideas.
> We don't implement such paranoid measures either in other web-services or in real live, so I find it rather overblown to demand Apple does this.
Google Two-Factor Authentication, Facebook emails you when someone logs on using an unknown computer, Steam does the same, and I'm sure there are more examples.
It's only paranoia until something happens.
I wanted to be succinct for the title, but I'm more getting at why people other than the creator can sell a patent. Selling is still beneficial to the owner, however, if the company sells it after that then how's the benefiting the owner?
> What if the patent is a joint creation, or created while working for a company, i.e. the company owns it?
This is more of a side note to me, although, it looks like patents expire after 20 years. At least that's a number I've seen cited a couple places since posting the question.
With that said, maybe the pharmaceutical process is something worth looking into? I know the timer starts on their patents as soon as they submit it which long before they can ever produce it, but the point is that they're able to pay for all the research and trials involved in making the drug. Maybe there's some analogy for other applications (e.g. software patents)?
To be fair, a) people don't kill copyright holders before Disney got a hold of the legislation (or did they?) and b) I imagine the legal ramifications would outweigh, at least largely in part, the benefits of assassination.
I may be naive but I simply don't understand the concept of transferring the ownership of a patent. If Google buys a patent related to Android then HOORAY! They can use that idea in Android. If Microsoft buys that patent related to Android then HOORAY! Microsoft gets to sue Google.
It seems to me that "violations" are simply "didn't pay enough monies." Why is buying a patent your product violates a bad thing?
and, on a semi-unrelated note, why are patents transferable at all? Shouldn't they only benefit the person who created it? what claim does some arbitrary company dozens of sales down the line have to that patent?
Especially those of us in jobs with absolutely no customer service aspect whatsoever. I wonder if it would help to require everyone in a company to respond to a couple emails a week would help them feel more attached to the people actually using the product (In a way, Opera does this with their Desktop Team blog by having different people write a blurb before the change log).