179 karma · joined June 30, 2018
Yeah no. This being "bug free" seems like a joke.
Doesn't help that some ""stable"" packages are outright broken and won't be fixed until the next release (ie. MinGW is stuck on a broken version of 8.3 which has a buttload of compiler bugs I keep hitting)
You aren't using error codes or documenting correctly. You get a choice whether the error propogates upstream
That's fairly rude to the guy, and doesn't make your point any stronger.
I've worked with exceptions before, it leads to try/catch spaghetti code.
You can't possibly know instantly all the exceptions to handle for a function (given it calls other functions w/ exceptions), whereas, if it returns a fixed bunch of error codes, then you can know why that specific function failed and handle appropriately.
Doesn't help that (language) exceptions typically have awful codegen.
There's a reason nobody uses them in game-dev.
Why even bother making an announcement?
Yeah... sure. You kinda shot yourself in the foot here.
That person is also not on this list :v
(edit, by pulled, a pun was not intended. I mean in case it gets removed)
Maybe the reason nobody uses COBOL is for the exact reasons mentioned in the article.
The author really wants to make an ambiguous, confusing language not fit for logic or any form of serious data processing. Which is pretty much entirely useless.
Also, in my opinion, it's not a very nice language at all.
The LTSB/C is a joke, it's literally just the regular release with Cortana and other garbage removed.
Problem: Other players can change your player's player model with cheats: Solution: Ignore that message if its from another player
Problem: Other players can spawn in massive Ferris wheels in the middle of the map in Freeroam Solution: Ignore that message if its from another player and we're in freemode.
So on and so forth, It's not difficult.