126 karma · joined February 17, 2013
And Fire Escape was one of many sysops around the world who often repurposed older so-called "public domain" ANSI art to enliven her bulletin board.
This blog post traces the origins of several welcome screens from Fire Escape's BBS, as well as alternate versions made by other people. It shows that adapting old ANSI art was a widespread practice on the BBS scene, and it wasn't limited to sysops or programmers -- even ANSI artists sometimes reused their own work.
I don't think this term is exclusively American ... there were (and are) plenty of European and international ANSI artists. But I'm happy to be corrected.
I got into the distinction a little bit in Part 2 of this series: https://breakintochat.com/blog/2025/12/28/ansi-art-and-webco...
So, for a blog post, PNG is the most robust way to display the art across browsers of all kind.
But you definitely can get the original ANSI files. Lokke packaged every 20 or so of his telecomics into "ALLMACKx.ZIP" archives for distribution. These were very similar to the artpacks that the underground ANSI art scene would eventually use. I uploaded the seven ALLMACK files I recovered and uploaded them to the 16colors ANSI art archive: https://16colo.rs/artist/don+lokke+jr
That's probably the best way (for now) to explore it as a collection or download the original files.
I do have some more Lokke telecomics I located that were not in ALLMACK archives, and so are not submitted to 16c yet. I may just package them up as a "MISC" pack and upload them.
He called his digital comic strips "telecomics," and he used them to channel the skepticism and anger felt by everyday Americans about broken political promises and the looming economic recession.
Lokke would draw nearly 300 telecomics by 1995 as part of his business syndicating and selling unique online content to the sysops of bulletin board systems.
By then the great migration from BBSes to the World Wide Web was well underway. Lokke jumped ship, too, and moved his businesses to the web. His ANSI telecomics were soon forgotten, and many of them were lost.
Decades later, I unearthed 145 of them.
This is my in-depth profile of Lokke's work. It's a unique look back in time.
Will Eisner and Scott McCloud say that what distinguishes comics from cartoons and other forms is that they are sequential. McCloud's definition specifically exclude single-panels like "The Far Side" or "The Family Circus". In his view they are cartoons, not comics.
However, other people have pushed back on this particular limitation of his definition.
The book offered no dates, no details, and no sources. But these red flags didn't deter later editors, bloggers, and content creators from repeating versions of this statement.
To be clear, the assertion was wrong. Eerie drew "Inspector Dangerfuck" pieces in 1994, and there had been much earlier online comics.
Still, the assertion raises a lot of interesting questions: What is ANSI art? Who was Eerie? What was "Inspector Dangerfuck?" Was it even a comic? Were there other ANSI art comics?
I've written a multi-part series tackling these questions and diving deep into the history of an often-overlooked subculture.
After installing the TMC software to a hard disk image, it ran for me in both emulators. However, it wouldn't play music in QEMU -- though the same hard drive image will play music for me in DOSBox!
So, yes, it works for me locally in DOSBox. But for reasons I don't understand, the music does not play in the Internet Archive’s version of DOSBox.
The original installer files can be downloaded here: https://breakintochat.com/blog/2022/11/29/unearthed-kirschen...
In the 1980s, Kirschen managed to get splashy publicity for several of his projects, but none of it was commercially successful, and after several decades it was mostly forgotten and lost.
This AHCS talk gets into Kirschen's history, the making of the games, and highlights some unique Atlanta connections to the games.
To learn more about Kirschen, or download the software, visit Break Into Chat:
Well, you could start by writing a six-part, 14,000-word in-depth history of it.
https://breakintochat.com/blog/category/instant-graphics-and...
Then maybe you could recruit some artists and retrocomputing enthusiasts to help make an artpack full of new images and new animations showing it off!
https://mistigris.org/packs/IGNITE01.ZIP
That's basically what I did!
I assembled IGNITE 01, a new artpack released by Mistigris computer arts and Break Into Chat, featuring 18 images and animations created in "Instant Graphics and Sound" (IGS) format for the Atari ST.
IGS was obscure even its heyday. Like RIPscrip, it's a plain-text protocol for encoding graphics, sound effects, and music. But it predates RIP by several years, since it was created specifically for the Atari ST, it has constraints unique to that platform and different from the PC.
I hope my history series and artpack might elevate the profile of IGS, and maybe interest a few more people to try making stuff with it.
If you're not into downloading and unzipping artpacks, etc, you can also experience IGNITE on YouTube with this nine-minute video: https://www.youtube.com/watch?v=rS_riObN32o
* Watch pack as a video: https://www.youtube.com/watch?v=rS_riObN32o
* Read deep-dive series on history of IGS: https://breakintochat.com/blog/category/instant-graphics-and...
Recruit some folks to help you make an artpack full of images and animations showing it off!
That's the idea behind IGNITE, an artpack from Mistigris and Break Into Chat with 18 images and animations in "Instant Graphics and Sound" format.
IGS was a graphics protocol for BBSes on the often-overlooked Atari ST computer platform. It was similar to RIPscrip, but predated it by several years, and included commands for looping, music, and animation.
This part profiles IGS creator Larry Mears.
A self-described “working man without a degree,” Mears was a shipping clerk for a local bakery, who often downplayed his own coding ability. “I am not an advanced-level programmer,” he once wrote.
Still, he enjoyed programming because it exercised his mind.
“My job takes care of the old back,” he joked.
In the early 1980s, the Gesher organization in Israel began developing educational software for Jewish students. They recruited Jerusalem Post cartoonist Yaakov Kirschen, who worked with them on four games for the Apple II: "Aleph Baiters," "Nosh Kosh," "Borders," and "The Georgia Variations."
These games were shown at conferences and profiled in newspapers and magazines. But Gesher didn't really know how to sell software. The games received little distribution and were lost to time.
... Until a few weeks ago when I published them on my website "Break Into Chat". I also recovered several other collections of software created by Kirschen (plus the histories behind them) for the Atari ST, Amiga, and IBM PC.
Unfortunately my system is not ideal for today's AI tools. Whisper runs only on the CPU, and it's slow.
I know PyTorch recently added Metal support, but only for M-based Macs. Has anyone found a way to make it work with Intel Macs?
He sees BBS door games as precursors to the "social games" of today, and I totally agree.
People are still WRITING doors, too. Musician Shooter Jennings of all people released a door game recently, and he offered a Bitcoin prize to people playing it. (http://breakintochat.com/blog/2015/09/18/shooter-jennings-cr...)
There's an active mini community of folks writing new Javascript doors for Synchronet BBS software (http://synchro.net). These are still ANSI games but they are more action-oriented.
So yeah, not entirely forgotten.