568 karma · joined February 18, 2013
Best bet is to do mobile web development, most of the parts can be under your control and those that aren't (the phone) are beholding to web standards which can't change too radically.
Company develops product A with a crack team of developers, cutting edge stuff. Product is shipped, so the star developers go off to another project or are put in lousy roles and leave. Product doesn't change for a few years and is in maintenance mode.
When time comes to crank out a new version, those hotshot developers are gone and the new crew doesn't quite get it - they want to change the tool-chain from X to Y, remove that overly complex (but very useful) feature, radically change the UX, incorporate AI, etc. New version is mostly compatible but way different.
Seen that happen all too often.
Most of my filtering is just to keep the bots from clicking on some forms and excluding them from visitor logs. No problem with most crawlers. The bad ones are the ones that cycle through IPs, mimic agents, and space out their hits, they are the ones that clog my logs - some hit the same page multiple time (I assume some SEO tactic, which is not how my sites rank items).
My best bet might be IP filtering (restricting to US only) - wondering if any have implemented that (is that a big hit on page load time?), I would think with VPNs that doesn't always work that well...
Second, I think the power of the 64 was its' limited BASIC but it was a good start (still the best line editor of most systems, just cursor up change the line, press return and done), The no-frills in the language but not in the capabilities made it a platform where there was no one definate way to do graphics or sound so there was a lot of experimentation most good, and some downright awesome. I think not having those features baked in the ROMs made the community a lot more dynamic.
1) I was more into messaging so I would log in and read and post in the forums. Sometimes if they have a good files area might download some programs, and play a game or two (usually some simple competition game like Risk like ones.) Many boards were long distance so after a few years I started my own BBS
2) Computer magazines had BBS lists sometimes. Local computer stores usually had a corkboard with flyers of local BBSs and word-of-mouth amongst the nerds in the area, at school, etc. To connect I usually used CCGMS terminal for the C64 (for the color/graphics BBSs CCGMS is still used for the C= Telnet BBSs) and Desterm 128 or NovaTerm for the PC boards so I could see the ANSI characters. For running BBSs there were many some in BASIC or compiled BASIC, some in ML and most with a mixture ML communications/data code with BASIC modules. I ended up with Image BBS which was a modular BBS system for the C64, had lots of community mods available.
3) fragmented, depending on what you were interested in, my BBS was Commodore, Gaming, and Science Fiction forums and Commodore Files and some games. There were PC boards with the fancier games and larger FIDONet forums some other forums - sports, PC, etc. There were Apple, Atari Amiga BBSs a lot of like computers would contact those to get info and download programs (Amigas were probably the biggest on pirate software BBSs, there probably was PC ones out there too I didn't know those)
4) More fan oriented talking about your favorite things, not always too technical. Sometimes there would be some e-newsletter you could download to read more technical stuff. DIY discussions and helping others. Pretty much like internet forums and resource sites today.
5) for us some bits of BASIC and assembly, game logic, etc.
go to https://textfiles.com to get a taste of what was out there
A thing for storing and comparing schedules
a weekly schedule is turned into a run-length list (the week is in minutes 0 to 10079 - so 540,1020,1980,2460 would be 9am to 5pm on Sunday and Monday). Makes it easy to unpack the list into an array and do basic math comparison can determine whether schedule A is within schedule B or get the difference in minutes that schedule A falls outside of schedule B etc.
I would say the most complicated ones I've done are some SQL queries where I had to break it into stages to reduce the amount of grinding it did on a query that was combining many tables.
You know, this sounds familiar - the big outsourcing boon to less expensive development in other countries, sure they can write the code, but it's either shipped buggy or takes a lot of management and hand-holding of the outsourced development teams to get everything right.
Octagon - an AI backdoor created by the early inventors of computers is inadvertently "activated" by a youth.
Definitely the Wizardry series by Rick Cook
https://www.fantasticfiction.com/c/rick-cook/wizardry/
Programming meets magical realms
James Hogan
Inherit the Stars - Has supercomputers but not main characters
Code of the Lifemaker Has Ancient Tech evolving into a robotic society
Two Faces of Tomorrow - humans trying to get along with AI
D.F.Jones
Colossus, the Fall of Colossus, and Colossus and the Crab
Humans creating machines to protect humanity (computers have different idea) and the rebellion, and a new threat.
A Logic Names Joe - radioplay of short story.
https://archive.org/details/OTRR_X_Minus_One_Singles/XMinusO...
The internet and AI long before the internet and AI.
David Gerrold - When H.A.R.L.I.E. was One - and other tales involving Artificial Super Intelligence
William Gibson - Neuromancer and related - Cyberpunk series, the Difference Engine - a Steampunk technology tale.
The benefit for me is I use the main system to look things up and then switch to the target system and I have the main display as a reference and the other as well,
Used to have the side monitor as the KVM one, but find I work better with the switched monitor the one in the center, as a side display I would get sore/tired neck from always looking to the side. With it center I am more comfortable to concentrate on the task at hand on the other system I have up.
Many standards were up in the air, web development had several privatized niches that lead to dead-end projects. Challenge was to find one that was cheap to license, worked on your platforms of choice, and that your audience would use.
Lot of stuff was thrown to the wall to see it it would stick and didn't.
Worrying about efficiency was not a prime factor, getting something that worked and was stable was more important.
I guess you could draw parallel with AI now a lot of work is on figuring out what to do with it and make its output consistent and reliable long term (cheaply) are probably more in the minds than making it efficient.
https://www.macintoshrepository.org/2549-appearance-manager-...
Just in time for the Memphis style
What do you want as output?
Do you want it web based?
Do you want it to run on which platforms? (important if it's iOS and Android)
Are there any language specific features you want to use? (i.e. mapping may want to use PostreSQL)
What devices do you want it to run on? and are those devices disconnected from the internet?
Game oriented (high-end gaming?)?
User-Friendly to install.update?
Integrates with say Microsoft AD?
Open source with a large potential community?
These answers will help whittle down the choices. One language might do most of that stuff but not as good as picking the right tools for the job. (which also includes the ones you really like to work with - which is a major point)
Then pick one and start - If it doesn't work out, switch. One of my favorite mantras: "stop shopping - start doing".
While I'll say it got me started, it wasn't a snap of the fingers and a quick debug to get something done. Took me quite a while to figure out why something worked but really it didn't (LLM using command line commands where Bash doesn't interpret the results the same).
If its something I know, probably wont use LLM (as it doesn't do my style). If it's something I don't know, might use it to get me started but I expect that's all I'll it for.
Brainstorm - shows the progression of developing technology (in this case a device that can record and playback a subjects' experiences.)
Real Genius - College antics with a bunch of kids developing a stronger laser
Silicon Valley - mini series again about silicon valley culture/developing new tech - also how ideas are discovered and others stumble upon similar, etc.
American Experience: Silicon Valley - documentary of early silicon valley and the people who started the companies
I haven't used it but maybe someone will pipe-in with a reply.
- WriteNow! a very nice word processor that was originally developed for Next computers, before word took over it was the favorite.
- ClarisWorks/AppleWorks - One of the better pre office integrated apps - the database was REALLY easy to use, and interfaced well with the vector graphics module, spreadsheet, and word processor...
- FoxBase+/Mac - Before Microsoft bought Fox Software they got "Mac religion" and it shows in the incredible FoxBase+/Mac its amazin how much capability fits in a floppy.
- SuperPaint - great bitmap paint program though not as accurate as later graphics apps. (fractional/grid positioning was an issue)
- Ready,Set,Go! A great alternative DTP program to PageMaker/Quark. Never used others but I hear I think it was FrameMaker that had some sort of template/database feature to manage/generate catalogs. There were some interesting things back in the day.
- Stepping out - virtual larger desktop
- PowerPrint - Hook into epson compatible parallel printers with serial->parallel adapter.
- Comic Strip Factory - way before there was ComicLife there was Comic Strip Factory - a nice clipart based comic strip compositor.
- HyperCard - Never got into it but it had quite a community.
- Of course programming languages like Pascal, Logo, and BASIC in various flavors.
Of course you have the early greats like the Adobe programs and Microsoft Word/Excel/Office.
https://archive.org/details/More_BASIC_Computer_Games/page/n...