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LouisCastle

5 karma · joined May 28, 2018

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LouisCastle··on How Voxels Became ‘The Next Big Thing’
Fun! Yeah, we stored our data as slices for space and restricted rotation to the Y axis. Both were optimization since each frame of an animation was a full model there was no need to rotate them. The renderer could render them from any angle though so I still consider them voxels. More like voxels lite then voxel plus. We also used a lot of sprite cards with zdepth and a quick normal hack for lighting. You had to cut corners where you could back then!!
LouisCastle··on How Voxels Became ‘The Next Big Thing’
For Blade Runner.
LouisCastle··on How Voxels Became ‘The Next Big Thing’
Fun! Yeah, wes stored our data as slices for space and restricted rotation to the Y axis. Both were optimization s since each frame of an animation was a full model there was no need to rotate them. The rendered could render them from any angle though so I still consider them voxels. More like voxels lite then voxel plus. We also used a lot of sprite cards with zdepth and a quick normal hack for lighting. You had to cut corners where you could back then!!