Much of the innovation is around business/networking, with the exception of organized Discord activities (which dont scale well), its tough for me to imagine an alternative to attending a BlizzCon or PAX in person.
1,000 karma · joined April 16, 2019
Much of the innovation is around business/networking, with the exception of organized Discord activities (which dont scale well), its tough for me to imagine an alternative to attending a BlizzCon or PAX in person.
I wanted to share one of our recent contributor posts that I thought you'd all enjoy. If you have any recommendations for good gaming content to check out, are interested in writing for our publication, or just want to chat - feel free to commment here or email me at max@pausebutton.news
There are hours of entertaining content [0] just based on some of the weird quirky behaviors of NPCs in that game.
[0]https://docs.google.com/spreadsheets/u/1/d/1LiVnFpmDK29UV9xj...
The industry isn't recession-proof though. A lot of folks I know on the events, marketing, and game dev side have been losing jobs at an absurd pace.[1] It's one of the clearest examples of a double-edged sword that I've seen
[0]https://www.bloomberg.com/news/articles/2020-04-01/twitch-di... [1] https://www.gamasutra.com/view/feature/132294/game_developer...
My best guess is that it sees such high traffic & is populated with non-crypto focused Reddit users. Let's the company get a big dataset with a group of consumers who aren't predisposed to Crypto.
I reached out to Reddit for comment but they just gave me a classic canned response.
[0] https://www.amazon.com/Walking-Man-Jiro-Taniguchi/dp/8493340...
[0]http://www.bbc.com/culture/story/20200409-how-gaming-became-...
There was a presentation [0] leaked that outlined that usernames "weren't simple enough". It's a great look into Nintendo's Wi-Fi Strategy
[0] https://www.docdroid.net/Qr3JNsl/wi-fi-concept-pdf#page=11
But as someone who is inherently drawn to over the top narrative-based games (see Persona 5, FF7, Detroit: Become Human etc.) I can't help but feel like his style of gaming is the future of narrative single-player experiences.
In the end, it would have been in Konami's best interest to retain him and let him do what he wanted, rather than pump him for more money via MGS. The man gets eyeballs (and dollars) on whatever he makes, you think Konami would recognize that.
The man is a mix of Steve Jobs, David Lynch, and Jackson Pollock all in one.
https://arstechnica.com/gaming/2020/02/war-stories-how-crash...
I must have read at least a couple hundred articles over the last year, and there's definitely a few that have stuck out to me. I compiled the ones I enjoyed the most (or wrote myself) and gathered them in this handy airtable.
Feel free to subscribe to my newsletter if you're so inclined to stay up to date on more content in the future: www.pausebutton.news
- Meet tons of smart and friendly experts in a field I might want to work in some day
- Gain a deeper understanding of what consistency and quality look like
- Take my interest in my topic of choice (in my case, video games) to a whole new level
The only drawback I can think of is the scope of it all. There's always so much good content to write about, prioritizing and weighing personal vs public interest isn't an easy task.
This, to me, is what separates Woz from Jobs. One of my many qualms with Apple is their ability to create industry-defining technologies, and give little back in return. I'm all for businesses profiting, but imagine all the good Apple could do if it still maintained this mantra today.
Where HL1/2 were focused on making the objects, enemies, and places you interacted with feel like real life. HL:A will be focused on the character you control, giving you complete autonomy with finger capture and motion control.
Valve is pushing forward gaming with Half Life once again