1,000 karma · joined April 16, 2019
More broadly - interesting idea! I worry about there not being much utility in the space that lives between full-fledged documents and quick messages on chat. Including a demo, walkthrough or screenshots on the site would help make that gap more digestable for me.
The developers already legally hold all of the power in these situations - they can literally pick and choose when they want to enforce copyright [1]. How does making creators even more disadvantaged work out for the communities in the long term?
[1] https://pausebutton.substack.com/p/an-infringement-inside-an...
They'll leave the interesting "games as an art form" type idea to indie devs, and once some idea or concept has broken mainstream, they'll snatch it and tag it to a well known IP (see Battle Royale + Call of Duty) and call it a day
Aren't consumers just going to buy what they want anyway? Plus the Sony world just has so many more games worth playing
What we could see now is these games coming to Game Pass early, or even getting Xbox exclusive content. Theres a low chance they dont drop on other platforms (Skyrim on your Windows phone?) but still a big chip for MSFT to have on hand.
What this acquisition means is that the gap between potential Xbox exclusives/Day 1 releases and what Sony has is much smaller. Realistically there is a very low chance that any of the IP from this purchase becomes Xbox-exclusive, but even an early launch on Xbox shifts momentum massively.
[1] https://pausebutton.substack.com/p/level-69-the-next-generat...
There are lots of questions around compensation equality (i.e. the big companies get richer, the poor get charged more) but something besides the blanket 30% rule based on some metric sounds feasible to me
They have an incredibly robust M&A division, have mastered land + expand with their esports, are putting down roots in pretty much every major gaming category, and have modern monetization practices down to a tee.
Excluding the clearly egregious cultural issues, I would be fairly confident in betting on Riot in the long term
Apple is truly doing themselves a disservice here, if Epic wins this battle Apple will undoubtedly be painted as the bad guy, and other major companies will smell blood in the water when it comes taking down a competitor.
Case in point; Tinder, Microsoft, Facebook, Spotify have all openly backed Epic and started to call attention to features that are impacted by this 30% fee. Status quo isn't going to cut it, and it would be in Apple's best interest to make a small concession to look like they're not so evil.
Case in point; Tinder, Microsoft, Facebook, Spotify have all openly backed Epic and started to call attention to features that are impacted by this 30% fee. Status quo isn't going to cut it, and it would be in Apple's best interest to make a small concession to look like they're not so evil.
The idea is that once you have an excess of supply (writers), who are all bringing in their own readers, it's easier to connect the dots for readers to other publications. Whereas if your reader demand outweighs supply, people will not see any value from sticking around.
As a writer on the platform[2] itself, I think the general tools/support for the non-Top 20 creators leaves a ton to be desired, so would love to see them step it up in a number of ways if they're really trying to get behind the average writer.
[0] https://on.substack.com/p/announcing-the-next-substack-fello... [1]https://on.substack.com/p/legal-support-for-substack-writers [2]https://pausebutton.substack.com/
Links/Round-ups = retention. They make sure your brand stays top of mind for folks, but very rarely are they the thing that makes new subscribers come in. The tradeoff is that this is way more time-efficient that writing your own long-form.
New Long-form Content = Growth. The long-form stuff takes us 10x the time to write, but is consistently responsible for the increase in audience size. If you're going full-time, this is the place to invest. Particularly because Substack is so bad at reader Discovery, you need to invest in getting people onto your publication in your own way (original content), because Substack only really helps the biggest creators drive traffic.
It's why the I think the idea of bundling is going to be so big with newsletters, akin to how traditional newspapers started through a bunch of independent writers coming together. Eventually producing new long-form stuff wont be able to drive sustained growth and there's a cap on how much content a single person can put out.
Platforms like Substack & Medium offer you "reach" because they can distribute content at scale. That means less intentionality from your readers, but a higher likelihood some random person finds your work. Reach is great when you're trying to scale your work and get it in front of lots of people. There is no doubt that by virtue of SEO, higher traffic, more organization etc. that platforms like Medium will get your stuff in front of more people.
Personal blogs offer a level of complete ownership and customization. I cannot tell you how often Medium, Mailchimp, Substack etc have disappointed me in how I can monitor the traffic to my publication, or even have a custom URL for SEO purposes.
Personally, I optimize for reach > customization starting out. The benefits of more eyeballs on my work far outweighs my need to customize when building from the ground up. But that's primarily due to the fact that my content is designed for more folks to see it.
(Source: I write about video games every week @ www.pausebutton.news)
1. While the primary use case of Unity originally may have been game dev, the ubiquity of the software for other use cases (primarily VR/AR and other forms of online media) has been what's propelled it to this level.
2. Epic Games is much much more than the Unreal Engine. Highly recommend looking into Matthew Balls' Epic Primer [1], but Unreal is one corner of the Epic flywheel. Which is probably why they opted to raise a billion [2] in funding recently instead of IPO-ing post-Fortnite
[1]https://www.matthewball.vc/all/epicgamesprimermaster [2] https://venturebeat.com/2020/08/06/epic-games-unveils-1-78-b...
As someone on the more revenue-focused side of business, having concise comms and definition of responsibilities is the only way we can effectively keep the business running. There's plenty to takeaway here for all types of professionals.
That being said, the honesty and directness of this retelling is refreshing. Life is difficult, and sometimes its nice just to know others are struggling too.
Will most of them probably move to Twitch anyway? Yes. Will Twitch be losing money in the short-term by giving away value here? Probably. But in the long-term having these ex-Mixer folks happy and feeling welcomed will have positive impact on their fans, communities, and gaming as a whole. Not to mention the revenue potential these folks could bring.
This is a market share growth opportunity that comes around very infrequently