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MidnightCoffee

10 karma · joined July 20, 2022

Developer of SceneForge Studio, and various other small indie games. Contact me at Judah@SceneForge.app
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MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
As another user pointed out, if you refresh the page after signing up, that should let you into the Dashboard page. I'm looking into the bug now. If you have any questions, don't hesitate to email Support@SceneForge.app, and I'll get back to you asap! Thanks!
MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
Thank you for letting me know! I'm looking into it now. In the meantime, I'm glad you're able to get in by refreshing the page. If you are interested in an upgraded plan, you can use code EARLYACCESS20 for 20% off any plan!
MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
The website or the app itself? If you don't mind emailing support@sceneforge.app we can figure it out there. Thanks!
MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
Thanks for the kind words! Lowering the barrier to entry is absolutely the goal :)
MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
Thanks! It's available now on the site! There's a free version, but you can use code EARLYACCESS20 for 20% off any plan.

A basic macro language is in the works for quickly prototyping animations and things, but more advanced "modding" support is definitely being looked into.

MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
That's exactly the goal! The challenge is that SF is meant to be a standalone solution, rather than a way to "fix" the existing methods.

In the future I hope to make it more modular so you can have the ease of SF, plus the graphical power of Unreal, for example.

MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
It absolutely does, albeit on a more basic level. Because the target audience is people without that hardware, more focus was put into Green-screen style compositing.

That being said, you can add "In-Camera VFX" rigs to your scene and that should get you started with a single display.

You can take a look at the demo video here. The functionality has since been made available. https://www.youtube.com/watch?v=klXmX8KRUsM (Hope I'm allowed to post links!)

MidnightCoffee··on Show HN: I built an all-in-one virtual production platform for indies
It's built on top of Unity, with a lot of additional rendering magic on top of it.

Content can be imported in and out of SceneForge to/from basically any other 3D engine, including Unreal (a specific UE workflow video is available on the youtube channel).

The GTX 1050 is kinda a general "it will run very well" requirement, but from my testing it runs fine on most laptops with a dedicated GPU (and even some integrated ones!). Performance all depends on what you put in your scene. It also runs great on MacOS with Apple Silicon.

Hope that answers your questions!