Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.
2 karma · joined November 8, 2023
Two others that bought us a lot: give the features a power-law size distribution, and jitter across the whole cell rather than a safe fraction of it. Undersized jitter leaves a ghost of the original lattice that you can see long before you can name it.