914 karma · joined September 12, 2010
Oh of course I'm joking. If the mobile app doesn't live up to the original PC game, then fuck it.
Edit: I see you got a new CEO since I and so many other customers left in disgust about your company's support of SOPA and all those other issues. I'm sure you still have binders full of scantily clad women to decorate your booths at trade shows. Your company is permanently tainted, one of the worst examples of what's wrong with the computer industry, and I'm never coming back.
The only vi command I know is :q!
"ABSTRACT: The kitchen is a complex and dangerous multi-user work environment that can benefit from augmented reality techniques to help people cook more safely, easily and efficiently. We present Counter Intelligence, a conventional kitchen augmented with the projection of information onto its objects and surfaces to orient users, coordinate between multiple tasks and increase confidence in the system. Five discrete systems gather information from the kitchen and display information in an intuitive manner with special consideration for directing the user’s attention. This paper presents the design of these systems and results of initial evaluations."
When I was a kid, he autographed my Apple ][ reference manual (the new spiral bound one that replaced the old Red Book, with the fold-out schematics and 6502 assembly monitor rom listings in the back), "Have fun with your Apple ][. -Woz".
A short, to the point, motivational, practical call to action. I sure did!
One minute you're riding high on top of the world, pushing your monopoly of addictive multi player hallucinogenic Can-D on a global social network of Mars colonists, who get hooked on your freemium layouts, then blow all their money on in-app purchases of miniature virtual fashion accessories and appliances for their avatars.
Then all of a sudden, some tri-stigmatic transhumanly evolved hipster bastard comes along with the even more addictive alien hallucinogenic Chew-Z imported from the Prox system, and not only hooks all of your users and dries up your downloadable content business, but actually provides infinitely better one-on-one real time online customer service.
I mean, what kind of a dick head move is that??!
http://totaldickhead.blogspot.nl/2008/10/back-with-vengeance...
It's not a circular argument, because JavaScript is not the only reason to use a browser, and browsers are not the only reason to use JavaScript. There are so many other good arguments for writing a game in JavaScript and for using web browsers as a platform. For example, the ubiquity of the platform, the available of so many libraries for rendering graphics and implementing user interfaces (as I mentioned above, somebody's already written a WebGL library for rendering digital Lego bricks, for example), and so on.
I've already proposed (and implemented) JavaScript as an alternative to C++, just as I earlier proposed (and implemented) C++ as an alternative to C. I've ported SimCity to numerous platforms, rewritten it in C++, and written user interfaces for it in PostScript/NeWS, TCL/Tk/X11, Python/GTK and OpenLaszlo/Flash. So I have a good idea of its requirements, and I think JavaScript in a web browser is an ideal language and platform for it at this point in history. Do you disagree with any of that, and can you suggest anything more "natural"? If not, then keep quiet, and we're done here.
Stating that my testicles are twisted and implying that I'm going to shoot up an elementary school isn't a effective way to dodge my questions, it's just childish trolling.
Get back to the point: What's wrong with rewriting a game in JavaScript so it runs in the browser, if the goal is to make it accessible to as many people as possible? What's so "curious" about targeting the browser, and what criticism do have of rewriting code in JavaScript so it runs in the browser?
Would you prefer using a cross-compiler to translate the existing C++ code into JavaScript? That would make it much harder for people to read and understand, you know, which is 180 degrees in the opposite direction than I want to take it.
Can you suggest any better alternatives, or can you better explain what you really meant by what you said, please? Because you're not making much sense to me, and you're getting very emotional about it.
Can you please suggest a platform that makes it easier for as many people to instantly and effortlessly run it? Do you have such an axe to grind against JavaScript that you think it's a bad decision to use it, in spite of its ubiquity and suitability? Or is it web browser themselves that you despise, and you don't think it's wise to develop browser based games no matter what the language? Do you have a viable alternative, that runs as fast and has as rich an ecosystem and is known and used by as many people, and do you have a plan to get your alternative language into as many web browsers as run JavaScript, or replace web browsers entirely?
Exactly how long should I sit on my hands hold my breath and for your plan to replace JavaScript and the web to come to fruition?
Whatever your alternative is, remember that the point is opening up the simulator so the code is not only runnable but also understandable by a large number of people, including kids learning to program, and to motivate people to learn a useful programming language that they will be able to use in the real world. So Haskel is right out.
Seriously, everybody knows you're just trolling, because you're making no sense whatsoever, and pretending to be dense. And it's not a very good troll at all. My nuts aren't in a twist, but you're sure trying hard to twist them. How about giving it a rest and finding somewhere else to huff and puff about JavaScript, because we're trying to have a serious discussion here.