342 karma · joined February 22, 2012
These emails all go to users who have signed up for an account. Traffic is weird right now (domain migration in progress), but I was getting ~250-350 user signups a day.
I send a monthly newsletter to users who have been recently active, a welcome sequence of 2 or 3 emails depending on where you sign up, and have an abandoned cart sequence of 3 emails (here's the link to your video / your preview will expire soon / your preview has expired).
Both of those channels (newsletter / automated sequences) have opt-outs, but the automated ones see pretty good engagement. The max number of automated emails is in the 5/6 range before unsubscribes, so it only takes ~3-4 emails per user to get up to 1k/day -- especially when you toss in another 100 or so for normal password resets, receipts, order emails, etc.
I don't know why they don't just keep a master list of every bounced email across every domain (or maybe that's what their paid verification product is and I just haven't looked at it closely enough?) and let me set a flag when sending an email to reject anything they know is going to bounce.
(brb writing a new engine)
(Holy shit I had a lot of free time before I had kids.)
The kneeling chairs mimics my natural sitting posture in the office chair and the stool, but it's brutal on my shins after an hour or two. Sitting like that (which I do anyway) is also quite bad for my hamstrings, which are super short.
I don't really get back pain so much as hamstring and hip pain, but using a resistance band to do a few stretches a day helps a lot.
B) I didn't say they did, but not every product needs to be concerned with the rest of the world. Websites in English targeted at a US market and charging US Dollars for their products probably don't care much about the average mobile processor speed in India (anecdotal source: me).
I would guess that most SaaS businesses are primarily accessed on desktop computers during the work week, but I bet they're now collectively spending millions-if-not-billions of dollars in dev time to make their landing pages load faster on Indian mobile phones for users who are unlikely to ever visit or become customers.
(I pick on India because my site gets a lot of Indian traffic, but feel free to swap in the developing nation of your choice.)
I don't know anyone in the US who is still on 3G and modern CPUs are not 4x slower than their desktop counterparts.
I pair an XBox controller, but I don't tend to travel with it (I just keep one on my coffee table). It would be pretty sweet to have a switch-style dock that let me put my TV in "big screen mode" and just let me navigate the whole phone with the controller. More like an XBox Phone than a Windows Phone at that point.
I do care that I couldn't get HBO for a year. The Amazon stick is pretty trash, but I'm pretty happy with the Chromecast. I've got one more to switch over and all our Rokus can go to e-waste.
My main use case: when I'm following a recipe, my devices go to sleep in a minute or two and it's a huge pain in the ass to wake it up and type in passwords while covered in sauce or flour or raw meat or whatever. I've started printing (or writing) recipes on blank paper just so I can move them around the kitchen and not worry about things going to sleep on me.
The press would eat it up with snark (Silicon Valley invents recipe cards. ha ha ha ha ha so clever!), but I don't want a rolodex full of cardboard that I have to stick in a drawer somewhere and sort/manage.
Kind of free? There was nothing in that space before.
I also built six 4ftx4ft raised (dirt) beds in our back yard a few years back. I plant fairly densely (usually using 1x1 squares for most things, 2x2 for tomatoes) and I'm thinking about trying one of the tower gardens as a replacement for a single 4x4 bed this growing season. It's been a minute since I ran the numbers, but I think you can plant 20-25 plants on one tower vs maybe 4-16 in a single bed and theoretically not have to weed/water as much (but then you get pump maintenance/ph balance/feeding/cleaning instead).
Mine produced ~4 bags over 6 weeks for an energy cost of ~$5 and a negligible amount of water. I think I can get the per-plant cost down to ~$0.50 once I start using my own seeds, so around $10 over 6 weeks to replace 4 bags of salad at around $3 each... a grand savings of $2. We're moving around 4 bags of greens a week between 2 adults, so I'd need to 6x that to replace all the greens we're eating, which gets the savings up to ~$2/week.
The cost savings is negligible -- I do it because it's neat and I like having a houseplant I can eat. It's also MUCH easier for a residential system to offset its energy usage than a commercial setup (I have way more square footage on my roof than I would ever "grow" inside my house).
The calorie argument is more compelling, but how many thousands of years did it take for people to get wheat so calorically dense? I think it's going to take time to develop nutrient-rich crops specifically tailored for indoor farming.
I could easily recreate my games in javascript today (or swift. or C#/unity. or whatever) from an "is this possible" point of view, but I think it's much harder to make money today. You could argue that's more due to the competition level and number of creators than Flash, but I think the siloed app stores are awful for the long tail and smaller developers.
That ramp-up of competition kind of happened even before Flash was dead-dead, though--the big portals existed in a time before Facebook games (which suck now but were amazing for awhile) and mobile games. It's wild now to see my kids (5 & 8) play a lot of online games on modern much-shittier-than-Kongregate-and-Newgrounds portals, but there's basically a short time period between "old enough to play games" and "old enough for their own phone or steam account" that they're in right now, and I suspect that audience isn't big enough to support the kind of innovation we saw before Facebook games (which were also made with Flash, for the most part!).
I think it's very likely they could make enough money from their remaining brand and html5 games to pay for a couple of full-time bodies to keep the lights on. The company has changed hands a few times the last few years and the founders have moved on, so I would think it has more to do with the current owners bailing on Kartridge and winding the business down than the pure economics of the site itself.
I see a lot of other people piling on to also rebut this bit, which is what I was specifically targeting:
> These days, every one of Kongregate's users has a smartphone with free games more accessible and convenient than the old browser gaming model.