A more interesting piece would be built around: “AI is disruptive. Here’s what I’m personally doing about it.”
389 karma · joined January 13, 2010
A more interesting piece would be built around: “AI is disruptive. Here’s what I’m personally doing about it.”
(Lost ~35 lbs before tirzepatide, ~50 more lbs on it)
WSL was good enough to keep me on Windows, but I am back on iPhone one generation later (android was not my jam).
If I had unlimited time, I’d be tinkering on PWAs (super glad to see rails pushing in that direction).
Rowing is pretty full body and doesn’t seem that reliant on gravity.
I'm building a paperweight inspired by vintage brass table lamps to hold the papers in place on a wooden platform.
Maybe:
The lead singer of Weezer has an active Github account.
i already dump out a dehumidifier every day, could imagine swapping the "carbon brick" along with it
(yes yes -- fresh air exchanger on the HVAC system would also do this, but i want gadgets)
I’ve had a ROK manual for 10 years and have given several as gifts. Upgraded/replaced most of the parts outside the frame.
I had a part break earlier this year and they sent me new ones for free.
It should also be much easier to cache these functions. If you send the same set of functions on every API hit, OpenAI should be able to cache that more intelligently than if everything was one big text prompt.
I wonder if they could've just cut off Giphy in the UK (likely much smaller), which would theoretically keep the UK wide open for gif-sharing competition.
The Expanse show/books are great
I’m waiting til 13 for Akira
Mine is 11 and matrix, terminator, back to the future, arrival were all too slow. He liked the Jurassic Park books but the movie was “too hokey.”
They give it away for free all the time for game jams, but I think the fact that it’s paid is too big of a barrier for wide adoption. I hope your book does well anyway! It’s a fun piece of tech and it would be a good teaching tool if the engine was free (I’ve been using pixi.js with my kids).
https://www.fortressofdoors.com/the-future-of-games-is-an-in...
I think the development community would absolutely buy into a proprietary system again. We haven't seen a good 2d vector engine for games to replace Flash, but screens keep getting bigger and denser.
I mostly prototype in typescript/Pixi these days when I tinker on small games, but the workflow is nowhere near as nice as "author assets in Flash -> import directly in AS3." Flash was also a game engine and asset pipeline. I'd be super pleased if someone built a typescript version of Flash's display tree + vector rendering + authoring tools.
If you actually want to do something about it, advocate for zoning reform. People buy SFH because the lack of MFH in some areas makes them a pretty sure bet appreciation-wise. If developers were more free to build duplexes/quads/ADUs or larger, the increased supply would theoretically lower rents in the area and make SFH less attractive as an investment vehicle.
It was better than the built-in camera on my gaming laptop, but nowhere close to what I was expecting (even moreso because I was on Windows). More "okay-to-good webcam" than just "good" quality without pairing that word with "webcam." I'm on the waitlist for the Opal C1 and will give that a shot, but honestly might spring for the next-gen Fuji and turn mine into a permanent webcam (too bad my first generation X100 isn't supported by their webcam software update).
https://www.nytimes.com/interactive/2022/upshot/wordle-bot.h...
The guides I've read say I should expect to repeat that funnel 5-10 times to get a few offers to compare, but I'm thinking about saying "fuck it" and starting my own thing.
java, flash, xna (C#), adobe air, javascript, objective c, rubymotion (now dragonruby), swift + uikit, swift + spritekit, unity, haxe
my current favorite is pixi.js with typescript bindings
for what I do (mostly simple 2d games), they're all pretty interchangeable. if you've got a decent scene graph, good text rendering, and a way to play audio -- you're most of the way to a game engine.
i agree with the original author, but i don't agree with the reasons. people abandon games because making fun games is hard. you can execute your idea perfectly, only to find after a few hundred hours of code later that your idea isn't very fun (or, alternatively, creating content is a slog)
most prototyping is gameplay programming, but I'd say most of actual game dev is UI and content. the amount of polish needed to finish something and put it out into the world is significantly more work than just making something that kinda works as a prototype, and if you're doing it as a hobby it's way more fun to just make more prototypes
paddleboarding, biking, fixing up a rental property, sewing, electronics, bought an internet business to run as a side hustle, minecraft (family realm), weightlifting/fitness + fixing my sleep (down 30 lbs in 15 mo), sauna (not really a hobby, but ~30 min/day), crypto, knitting, breadmaking, pottery, ukulele, piano, rock climbing, disc golf, pickleball
Find activities that make you happy and double down on those. Pay for classes/coaches. Travel has been pretty much nonexistent the last few years (thanks covid), so we've had to spend a lot of time/money on figuring out how we can stay put and not kill each other.
On the job side, remote work means way more opportunities to find interesting work. Or buy something neat on MicroAcquire and learn how to grow it if you feel like you don't have what it takes to start something. (I don't say that negatively -- I started a lot of things that never went anywhere, but I find that I enjoy the operations/optimization side a lot more and have enjoyed tinkering on a business I bought in 2018).
(edit: forgot lists don't work)