89 karma · joined May 31, 2016
I only use Magica Voxel, I love its intuitive controls and interface (but it's very limited in terms of max size - 126^3 voxels scenes- and no selection tools, so cube by cube).
There's no "real materials" in Magica voxel, it's only colors. But you can add some attributes to a chosen color (4 attributes available at the moment : diffuse, metal, glass, emission).
I render directly in Magica Voxel then, since the last 6 months, I started to do more and more post-production on my scenes with Adobe Lightroom (could have use Photoshop but it's easier for me on Lightroom), to work on lighting, colors, etc.
All of my work really have to be considered like concept arts (or maybe even sometimes target render) but not in-engine. There's so many cubes in my scenes that in Unity it would be very slow. But I believe we will be soon able to have that quality in-engine!
Sorry for my website having problem handling so many visits coming from HN :x Really need to change provider.
If it still doesn't work for you, you can check my art on my twitter page : https://twitter.com/Sir_carma
And don't hesitate to ask me questions over there, I'll gladly answer! Cheers Sir_carma