https://www.freethink.com/technology/crypto-argentina-black-...
1,981 karma · joined January 11, 2012
https://www.freethink.com/technology/crypto-argentina-black-...
I'm sure they could develop a primary vaccine that starts with this strain as the base.
Top level AI is going for Domination Victory? Higher weight on making Military Units at your Cities. Pick a target and weight movement of the army towards it. Etc.
Most of the work goes into iterating over all units and giving each an action based on certain metrics. Thus coordinating units and strategy isn't really present.
Now with some work you could add a higher level planner system. Vox Populi, a Civ5 mod, has done some really clever stuff with organizing units into formations for battle.
With Bitcoin, no one has control!
Or be like the forums hounds who play 1 turn a day and analyze EVERYTHING.
Personally I would move to Tabletop games (or Boardgames). They're much better designed for short turns with interactivity so there's minimal downtime for players getting bored.
That being said, if you're looking for Civ5 but on mobile with Multiplayer, UnCiv is a FOSS project for Android, PC, Linux, and Mac w/ Java. Moderately vibrant MP community on the Discord.
Unstacking both units and the cities has made a very different game now from the original Civilization Games.
If you're still on Civ5, might I recommend the Vox Populi mod? Really improves everything across the board.
And by fun I mean CHAOS
Natural Selection worked much better in that regard. About 6v6 was the sweet spot, but it worked alright on lower player counts and was absolute fun chaos at higher counts. It was a fixture at our LANs for many years!
One the best parts of these games though is that new players are always incentivized to contribute and aren't a net drag (in casual play). Sure you might be terrible, but your death still meant less damage on your teammates, and there was always something helpful to do whether it was helping build or repair things or scouting and harassing the enemy.
Plus Unknown Worlds has moved on to Subnautica, so all updates are Community Driven now. Which is pretty neat tbh.
But does anyone else remember the Sourcemod Empires?
FPS/RTS with TANKS! And a Tech Tree!
Unfortunately the Source Engine really doesn't like tank physics.
However, some times the circumstances that gave rise to the fence are gone! You still need to do the work to show that this is true, or at least some best effort. But if after a cursory check there is no compelling reason, retorting "ah but there may still be some use, go search the wisdom of the ancients further" is a terrible response. That is how you calcify debt and become unable to adapt to changing circumstances.
There is a balance between preserving out of an abundance of caution and tearing it all down because it was inconvenient or "new is better."
We already have plenty of innate status quo bias. We don't need to heap more on top without good reason.
Single-round best strategy is squeeze and defect.
Libertarian Tech folks are actually a small minority in the grand scheme of things, and any I know are definitely in favor of Mastadon. But non-tech folks have a much harder time understanding and building out the platform.
There's no laws about leaving them at home alone.
That being said, there have been lots of horror stories of other adults calling the cops out of concern for child "neglect." And this creates a huge hassle for the parents. Try to figure out our neighborhood's feelings on the topic, and obviously look into the Free Range Kids movement for resources.
Now it's marginally less terrible and actually forgiving some people's loans.
The Funds will decline because you have to sell old Bonds at a discount to buy up the new higher interest payout bonds. But if you held on to the original bond, then you'd still get the fixed payout. You'd just miss out on the opportunity of the new higher payout bonds on the market.
Giving a 1-10 rating directly to your supervisor is a completely different thing and the number is tainted by all sorts of other dynamics.