100 karma · joined April 5, 2013
https://www.google.com/#q=php6+book
Basically a lot of authors thought they'd get 'ahead of the game' and publish PHP6 books very early. If a 'real' PHP6 was released now, there would be confusion.
Under http://en.wikipedia.org/wiki/MUD I found this:
"In 1978 Roy Trubshaw, a student at Essex University in the UK, started working on a multi-user adventure game in the MACRO-10 assembly language for a DEC PDP-10. He named the game MUD (Multi-User Dungeon), in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.[18] Trubshaw converted MUD to BCPL (the predecessor of C), before handing over development to Richard Bartle, a fellow student at Essex University, in 1980.[19][20][21]
MUD, better known as Essex MUD and MUD1 in later years, ran on the Essex University network until late 1987,[22] becoming the first Internet multiplayer online role-playing game in 1980, when Essex University connected its internal network to ARPANet."
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Clearly this guy has never had to deal with a large, complicated code base in C. Dismissing the preprocessor as a crutch for a weak compiler shows a significant ignorance about the useful capabilities that it brings.
http://forums.devshed.com/php-development-5/php-is-a-fractal...
http://bleacherreport.com/articles/1752888-can-a-formula-1-c...
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